Game Editor: Map data structure | ||||||||||
(map)
width = 20__(the map width, in tiles)
height = 15__(the map height, in tiles) chipset = "chipset/basis.png" [layers]__(there can be up to 9 layers)
[0]
[x]
y = 214
y = 16 y = 0 [1]
[x]
y = 214
y = 16 y = 0 [collision]
[x]
y = 0
y = 0 y = 1 y = 0
(map_mc)
(layer0_mc)
layer0_pic (layer1_mc) layer1_pic width = 20__(the map width, in tiles) height = 15__(the map height, in tiles) chipset_pic [collision_array]
[x]
y = 0
y = 0 y = 1 y = 0 |
||||||||||
Last updated: April 27, 2010 |