Game Editor: Level data structure

  It's helpful to know what the level editor is creating. Below, you'll see all the data that it creates and how it's organized.
This is basically what's stored in each level file.

Key
  (object)
[array]
variable
description

Level structure
(data)
(level)
name
(map)
[sprites]
(0)
type = "goomba"
name = "sprite_1634"
(data)
(position)
x = 160
y = 120
[flags]
0 = ' myFlag=true '
1 = ' myNum>4 '
2 = ' myObj.myFlag2="text" '
(editSprite)



Last updated: February 17, 2010