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Collision ID's
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Use this interface to select which collision ID to draw.
You can also press a number on the keyboard to select ID's quickly.
The ~ key selects ID zero.
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In most games,
collision ID 0 is passible, and collision ID 1 represents walls. All the other collision values represent whatever the game wants them to. It'll vary from game to game. But most values go unused.
You could program a game that uses one ID as water and another for harmful objects like lava.
A platformer game could use an ID to define one-way ledges. |
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