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Copy Map Actionscript
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This options converts the current map into XML and then writes actionscript code that will store it as a super-long string.
This is useful for making certain games self-contained. My earlier games did not use level data, so each map was stored within them in this way.
It stores something like this in the clipboard:
data_txt = '<data>~~really long xml~~';
data_txt += '~~~ </data>';
data = new XML( data_txt );
onLoad( data );
Flash has a quirk where it can't define super-long strings all at once.
This command automatically splits up the string when neccessary to work around that issue. |
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