I think I got rid of most of the major issues, but there are still a couple minor annoyances.
I'll fix them when I get around to it.
The sprite's map display is too large:
This occurs because sprites are actually displaying large images, but most of it is invisible because of their masks, however flash "sees" everything.
Map grids sometimes malfunction after testing a game:
I don't know the cause yet, but
it's not a serious problem.
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