This is a game about a queen asking you to rescue her princesses.
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This game is about a queen asking you to go rescue her princesses, who have gone missing for some reason.
Images Used
Title image based on
Created by: Sasayuki
Jigsaw based on
Created by: Alphonse AKA White Datura
Jigsaw based on
Created by: As109
Jigsaw based on
Created by: Faith (sbi)
Jigsaw based on
Created by: FaustSketcher
Jigsaw based on
Created by: Fetish Fairy
Jigsaw based on
Created by: Takuya
Jigsaw based on
Created by: Kani Biimu
Jigsaw based on
Created by: Loserxpro1
Jigsaw based on
Created by: Mink
Jigsaw based on
Created by: Nora Higuma
Jigsaw based on
Created by: Psyk
Jigsaw based on
Created by: Remana
Jigsaw based on
Created by: Saikyou Anaheim
Jigsaw based on
Created by: Slate
Jigsaw based on
Created by: Takeya Masami
Jigsaw based on
Created by: Xiin
Jigsaw based on
Created by: Yohan1754
Jigsaw based on
Created by: Yui Toshiki
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This was originally just going to be a quick self-playing scenario, but I figured that since adding simple movement and exploration made
Bunny Farm
much more interesting, I’d try that here too. To speed things up, and out of nostalgia, I copied the map layout from an old Macintosh game The Quest of Yipe 3.
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That turned out to be a mistake. My game didn’t have combat or treasure hunting, and those maps were specifically designed for that. After almost a year I just had a game where the player wandered through a bunch of empty dungeon rooms looking for the interesting scene at the end. So I decided to add gameplay to make it interesting. That’s right, after finishing the story and maps, that’s when I starting figuring out the gameplay. This entire thing was designed backwards.
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But in the end, I think I managed to make something fairly fun. This “little” project almost took 2 years to make. It would have been faster if I planned it better and made the maps from scratch. I ended up replacing or heavily modifying most of the maps anyway.
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This is the first game where I’ve attempted to post a play-by-play
development log
during its creation to show most of the challenges and design decisions while making this game. If I programmed my website right, you should see an “Updates” tab with ALL of those posts in it.
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The dev log was inspired by reading Eevee’s tweets about her attempts at adding physics to her game Fox Flux, and seeing her impressive particle-based screen transition effect. Reading these was hilarious and fascinating. I realized that if I enjoy this kind of thing, then maybe other people might find behind-the-scenes posts about my games interesting.
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But when it comes to tweets, I have a rule. Every update post should have a picture. Why? Because words look boring and pictures look interesting. People don’t read about words, they read about pictures.
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But pictures take time, and now I have a huge backlog of things I haven’t posted yet. I finished the game before I finished posting about it… I finished a two year game before I finished talking about it.
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Aaaaanyway… updates.