This 3D model was created overnight by modifying my model of Celina. The character is Kara from the SNES game, Illusion of Gaia. I experimented with a trick for creating clothing by duplicating some of the character's polygons and offsetting their verticies outward. The advantage is that the character's rigging is perfectly duplicated, so the clothing moves exactly the same way as the body without the body clipping through the clothing... in theory. Unfortunately, the smoothing modifier I used to generate extra polygons afterwords did cause some clipping.