#
It’s been awhile since I made a sprite. I originally planned to make a bunch of these as window-sitters for my website, but decided to use my in-game sprites instead because they literally fit better.
#

#
But that also means I have this whole list of sprite projects just… sitting here.
#
This could be a fun combination.
#
I have an idea. Let’s use vectors to create the shapes, and then I’ll scale it down and use my anti-aliasing technique to turn it into a sprite.
#

#
I think I’ll aim for about double my usual in-game sprite size, so instead of 32 pixels tall, this will be about 64 pixels tall. Let’s just add a few general details to turn it into Misty first.
#
Go into Aseprite. Use a 2x2 grid. Turn on snapping. Then start “tracing” the edges and filling in the shapes.
#

#
Hmm… not a lot of contrast. Let’s try outlining everything.
#

#
It’s still pretty flat though. Let’s add some details.
#
… and some shading too.
#
Adjust a few shapes along the way.
#
Get the hair looking good.
#
Ears are hard to figure out.
#
Okay. I can’t think of anything else to do to this, so I guess it’s done.
#
And compared to the original pose. (Drawn by JabComix… I think?)
Pose Reference
Created by: Jabcomix
#
I also recorded a short time-lapse video of this sprite being created. (60x normal speed)