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It sure is hard to concentrate on strategy when you’re going into heat. Maybe it’s time for the freedom fighters to take a “spring break”
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After making so many quick-and-dirty sprite animations for a pair of Mischievous Mom stories (coming soon™) I felt like making a high quality sprite for a change. The perfectionist in me was getting bored of all the half-assed shortcuts I’ve been experimenting with.
Smooth animations are nice, but shading them would take forever
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… Anyway I tried a new shortcut with this sprite. Instead of meticulously tracing all the shapes of the reference material with vectors, shrinking it down and using a pixel-counting technique to anti-alias them… I decided to just trace solid lines directly in Aseprite with its “pixel perfect” drawing feature and use a gameboy style single-color anti-aliasing approach. It looks almost as good and it’s MUCH faster.
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I actually got the anti-aliasing idea from one of Masahiro Sakurai’s videos about pixel art where he showed off how just a single shade of grey can create effective anti-aliasing.
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I first tried this with a portrait of Ridinghood. It also turns out that you can anti-alias both sides of a diagonal line at the same time just by drawing 2 grey pixels side-by-side. This also works on curves.
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I think I first started to discover this side-by-side trick while I was making this
Masturbating Cream
sprite.
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Another benefit of this approach is that it makes it pretty easy to add external translucent anti-aliasing to the outside edges as well, to smoothly blend with any background.
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The pose is based on this picture by Koku