Here we are in Flash.
This is how a game looks while I'm editing it.
I threw all the sprites inside of a separate movieClip
and I have reference pictures of each of the maps to help me place them.
The sprites themselves actually look like little smiley faces.
To create new ones, I just copy and paste it
and makes changes.
There's no sense in reinventing the wheel.
For this sprite, we're going to give it a new name.
We're gonna name it Kara.
And then we'll change its RPG Maker character set.
That takes care of the appearance.
Now let's change what happens when you talk to her.
We'll be replacing this script here.
I created a helper program just for this purpose.
It writes the ActionScript for me.
First we're going to tell it alter...
... or actually, move
A character on the sprite layer named kara.
This first set of things it'll do...
Is pause the player and the menu system...
... otherwise you'd be able to move around while she's talking to you.
Then we'll have her look at the player...
... and say something.
I can actually see what the text is going to look like in the game here.
It's a fairly advanced editor.
It also allows me to...
... alter the alignment and color of the text as well.
The color is handled a lot like in HTML where you have RGB values.
If I put actual hexadecimal there it'll look red...
... and then alter the middle thing and it'll look orange.
Now the next set of thing's she'll do after that...
... is to...
... move left a couple steps.
And after she's finished doing that...
... the next thing she does...
... is move down a little.
Finally...
... we'll have her look at the player.
We'll have her stop animating. Otherwise she'd be walking in-place.
And finally, we'll un-pause the player and the menu system.
That'll allow us to move again after talking to her.
Now all we have to do is have it write the ActionScript for us.
There it is!
It's basically an array of functions.
We'll copy this...
... into the actual game.
... and replace the old talk script with the new one.
Now all we have to do is recompile... and see how it looks in the game.
There she is! :-D
We can talk to her...
... then she'll move left and down, and look at us.
Sprites don't need any collision detection since their actions are pre-determined.