| move command: Relative Movement |
What this does
| This command makes the character walk a certain number of steps in any direction. Diagonal movement is also possible. |
Moving the character
When you first create this command, it'll respond to the arrow keys on the keyboard and move the character accordingly. If you click on any of the buttons in the editor, it'll stop responding to arrow keys. To make it respond again, click on the background. (you'll notice that its border changes as you mouse over it) The border will turn yellow and you can use arrow keys to move the character again. | You can also click on these arrow buttons to move the character. Or you can type numbers in the X and Y boxes to manually set exactly how many pixels the character moves horizontally and vertically. You also see these numbers reflected in a pair of boxes at the bottom. You can type in variable names in these boxes if you want variables to control the character's movement instead of specifying exact numbers.
Settings
Walk speed This controls how many seconds it takes for the character to walk 1 tile. Usually, it doesn't take a whole second. Changing this will automatically adjust the walk duration. Walk duration This shows how long the entire distance will take. As you move the character, this value will be continually updated. However, you can adjust it afterwords to force the overall movement to be faster or slower. Or set it to 0 to make the movement instantaneous. | Auto direction This button controls whether or not the character automatically faces the direction they're moving in. Auto animate This button controls whether or not the character automatically animates while moving and stops afterwords. Play button The play button can preview the character's movement. This is helpful to see how fast they'll move.
| Last updated: August 30, 2011 |