(ROM)
	startingPlace
	titleScreen
	ram
	mapGrid
	portals
	items
	enemies
	misc
	
	
	
_______________________________________
- startingPlace -

(ROM)
	(startingPlace)		(player starts in the center of this level)
		x,y		(map grid coords)
_______________________________________
- titleScreen -

(ROM)
	titleScreen = "swf\title.png"  (file path)
_______________________________________
- ram -

(ROM)
	(ram)
		...
_______________________________________
- mapGrid -

(ROM)
	[mapGrid]		(2d-array)
		levelPath = "levels\dungeon1.lvl"
		(offset) = x,y  (1 = one screen width/height)
		(exits)		(used to display doors on the in-game map screen)		("wall", "narrow", "wide")
			up = "narrow"
			down = "solid"
			left = "wide"
			right = "wide"

"exits" are defined by the database editor.
	They are derived from the map file's bordering collision
	"small" displays a small opening between map tiles
	"big" displays a merge between map tiles
	*undefined* displays a division between map tiles
	(divisions are displayed even between parts of a large map file)
_______________________________________
- portals -

(ROM)
	[portals]
		x,y		(map grid position)
		x,y
		x,y
_______________________________________
- items -

(ROM)
	(items)
		(weapon)
			("shortName")		(named after the non-space version of the item's name)
				name = "rat flail"
				image = "charset\weapon\ratFlail.png"
				desc = "It's stretchy!"
				potency = 1
		(subWeapon)
			("shortName") = name, image, desc, potency
		(armor)
			("shortName") = name, image, desc, potency
		(accessory)
			("shortName") = name, image, desc, potency
		(ability) = name, image
			("shortName") = name, image, desc
		(items)
			("shortName") = name, image, desc, potency
_______________________________________
- enemies -

(ROM)
	(enemies)
		wolfman2		= attackPower, hp
		dragonGirl2	= attackPower, hp

_______________________________________
- misc -

(ROM)
	(misc)
		gravity = 1
		playerJump = 11.5
		playerWalk = 4
		playerFlySpeed = 8
		playerFlyDecel = 0.93
		playerSlideSpeed = 10
		slideDecel = 0.9  (scaler)
		playerAttack = 0
		playerDefense = 0
		minTauntChance = 20  (percent)
		maxTauntChance = 60  (percent)
		sexBoost = 1		(climaxBoost)
		tauntSexBoost = 4
		heartBoost = 1
		blasterLife = 1.5
		breakAttack = 1.5x
		breakThreshold = 10
		hpUp = 10
		heartUp = 10
		smallHeart = 2
		subWeaponHeart = 1
		enemyItemChance = 20  (percent)
		tauntStunTime = 2.5  (seconds)
		spikeDamage = 3
		gameId = "humbird0_castle"
		
