| Game Editor: Level data structure |
| It's helpful to know what the level editor is creating. Below, you'll see all the data that it creates and how it's organized. This is basically what's stored in each level file.
Key
| (object) [array] variable description
Level structure (data) (level) name (map) map data [sprites] (0) type = "goomba" name = "sprite_1634" (data) arbitrary settings (position) x = 160 y = 120 [flags] 0 = ' myFlag=true ' 1 = ' myNum>4 ' 2 = ' myObj.myFlag2="text" ' (editSprite) sprite image settings |
| Last updated: December 27, 2014 |