<data xmlType="object"><level name="str_levels\vermillion\city\pokemonCenter.lvl" xmlType="object"><sprites xmlType="array"><16 name="str_machine" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_120" y="num_72" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object" /><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></16><15 name="str_monitor" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_152" y="num_56" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object" /><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></15><14 name="str_exit_1" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_168" y="num_184" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><gridCollide xmlType="array"><0 transition="str_transition_cut" level="str_levels\vermillion\city.lvl" type="str_teleport" relativeLevel="str_..\city.lvl" xmlType="object"><position y="num_144" x="num_400" xmlType="object" /></0></gridCollide><auto xmlType="array"><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.noCollide" xmlType="variable" /></condition></0></auto></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></14><13 name="str_man_0" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_1" charset="str_charset\gent.png" xmlType="object" /><position x="num_232" y="num_152" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><squirtles xmlType="array"><4 type="str_if" xmlType="array"><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[misty]:  Was that before or after
  electricity was invented?" type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_this" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></4><3 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_All those phallic water-balloons reminded
me of my college days." type="str_textbox" xmlType="object" /></3><2 type="str_move" sprite="str_this" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\.I say!\. Those squirtle ladies throw
rather lively parties." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></squirtles><electric_gym xmlType="array"><8 type="str_if" xmlType="array"><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_I&apos;ll give you points for originality, my boy.\.
That truly is quite a uniquely stupid notion." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></8><7 type="str_if" xmlType="array"><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[misty]:  An underwater electric gym??\.
  I don&apos;t think that would work very well." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></7><6 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><5 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[ash]:  \.Hey,\. maybe it&apos;s underwater!" type="str_textbox" xmlType="object" /></5><4 type="str_move" sprite="str_player" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></4><3 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><2 type="str_if" xmlType="array"><4 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\.Uh,\. no.\!
It just seems to be well hidden." type="str_textbox" xmlType="object" /></4><3 type="str_move" sprite="str_this" xmlType="array"><0 value="str_brock" type="str_lookAt" xmlType="object" /></3><2 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[brock]:  An entire gym went MISSING!?" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_brock" xmlType="array"><0 value="str_this" type="str_lookAt" xmlType="object" /></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.brock" xmlType="variable" /></condition></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_It&apos;s quite strange.\.
Nobody seems to know where it is." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></electric_gym><reservation xmlType="array"><5 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_Go ahead and give them a call." type="str_textbox" xmlType="object" /></5><4 type="str_move" sprite="str_this" xmlType="array"><0 value="str_up" type="str_direction" xmlType="object" /></4><3 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><2 type="str_if" xmlType="array"><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_78" text="str_\s0\m
You&apos;ve learned the inn&apos;s phone number" type="str_textbox" xmlType="object" /></2><1 name="str_" volume="num_100" loop="bol_false" file="str_sound\getItem.mp3" type="str_sound" xmlType="object" /><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_ask.inn_number" xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_ask.inn_number" xmlType="variable" /></condition></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_I&apos;m afraid the only phone number
I&apos;ve managed to scrounge up is the
\#ff0000inn&apos;s phone number." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></reservation><talk xmlType="array"><6 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\.Well...\. everything it seems.\!
The folks here fancy Vermillion city
to be some sort of upscale resort." type="str_textbox" xmlType="object" /></6><5 type="str_move" sprite="str_this" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></5><4 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><3 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  A reservation for what?" type="str_textbox" xmlType="object" /></3><2 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_I say dear chap,\. if you need to phone in
a reservation,\. use the phone up there." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_1" charset="str_charset\gent.png" xmlType="object" /></data></13><12 name="str_comp_copy" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_once" rows="num_1" columns="num_1" pose="num_0" frames="num_21" frame="num_0" directions="num_1" direction="num_0" charset="str_charset\objects\teleporter.png" xmlType="object" /><position x="num_256" y="num_88" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_computer_travel" xmlType="object"><data city="str_vermillion" y="str_56" x="str_752" xmlType="object" /></copySprite><scripts xmlType="object" /><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_once" rows="num_1" columns="num_1" pose="num_0" frames="num_21" frame="num_0" directions="num_1" direction="num_0" charset="str_charset\objects\teleporter.png" xmlType="object" /></data></12><11 name="str_woman_0" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\woman_swimmer1.png" xmlType="object" /><position x="num_104" y="num_152" xmlType="object" /><flags xmlType="array"><0 value="str_!ver_tentacoolsFree" xmlType="variable" /></flags><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><squirtles xmlType="array"><5 type="str_if" xmlType="array"><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[misty]:  I wonder if she&apos;s from Viridian city?" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></5><4 type="str_if" xmlType="array"><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[brock]:  \.Wow...\2
  She&apos;s paranoid." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_brock" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.brock" xmlType="variable" /></condition></4><3 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\s2Aaaiieeee!!\.\s1
Why does everyone around here
carry guns?" type="str_textbox" xmlType="object" /></3><2 type="str_move" sprite="str_this" xmlType="array"><2 walkSpeed="num_0.13" duration="num_0.52" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_64" x="num_0" xmlType="object" /></2><1 walkSpeed="num_0.13" duration="num_0.39" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_0" x="num_48" xmlType="object" /></1><0 walkSpeed="num_0.13" duration="num_0.183847763108502" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_16" x="num_16" xmlType="object" /></0></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\.W\.-What?\2
The squirtles know &quot;water gun?&quot;" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></squirtles><condom xmlType="array"><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_Do they come in tentacool-size?" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></condom><talk xmlType="array"><1 type="str_if" xmlType="array"><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_This place is such a tourist trap." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_party.brock" xmlType="variable" /></condition></1><0 type="str_if" xmlType="array"><9 type="str_if" xmlType="array"><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  She didn&apos;t see any." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_brock" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></9><8 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[brock]:  \.Wait!\.
  I was talking about muscles!" type="str_textbox" xmlType="object" /></8><7 type="str_move" sprite="str_brock" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></7><6 value="str_this" mode="str_movement" type="str_wait" xmlType="object" /><5 type="str_move" sprite="str_this" xmlType="array"><2 walkSpeed="num_0.102" duration="num_0.306" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_48" x="num_0" xmlType="object" /></2><1 walkSpeed="num_0.102" duration="num_0.306" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_0" x="num_48" xmlType="object" /></1><0 walkSpeed="num_0.102" duration="num_0.102" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_16" x="num_0" xmlType="object" /></0></5><4 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_A g\.-gun!?\!
AAAIIIEEE!!" type="str_textbox" xmlType="object" /></4><3 type="str_move" sprite="str_this" xmlType="array"><0 value="str_brock" type="str_lookAt" xmlType="object" /></3><2 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[brock]:  \.Hey,\. check out my guns!" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_brock" xmlType="array"><0 value="str_this" type="str_lookAt" xmlType="object" /></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.brock" xmlType="variable" /></condition></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" 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/><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><poke_guide xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_website_menu" type="str_swf" xmlType="object"><data swf="str_swf\sites\oak_ditto.swf" xmlType="object" /></0></poke_guide><forum xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_website_menu" type="str_swf" xmlType="object"><data swf="str_swf\sites\forum.swf" xmlType="object" /></0></forum><email xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_website_menu" type="str_swf" xmlType="object"><data swf="str_swf\sites\email.swf" xmlType="object" /></0></email><rocket_blog xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_website_menu" type="str_swf" xmlType="object"><data swf="str_swf\sites\rocketBlog.swf" xmlType="object" /></0></rocket_blog><misty_blog xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_website_menu" type="str_swf" xmlType="object"><data swf="str_swf\sites\mistyBlog.swf" xmlType="object" /></0></misty_blog></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset/invisible.png" xmlType="object" /></data></9><8 name="str_set_mapCoords_0" type="str_set_mapCoords" xmlType="object"><editSprite xmlType="object" /><position x="num_8" y="num_8" xmlType="object" /><flags xmlType="array" /><data x="num_9" y="num_4" xmlType="object" /></8><7 name="str_jigglypuff" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_0" directions="num_4" direction="num_3" charset="str_charset\jigglypuff\walk.png" xmlType="object" /><position x="num_86" y="num_168" xmlType="object" /><flags xmlType="array"><1 value="str_cer_gotBadge" xmlType="variable" /><0 value="str_puffGirl=d0" xmlType="variable" /></flags><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_The Jigglypuff is looking up her skirt." type="str_textbox" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_0" directions="num_4" direction="num_3" charset="str_charset\jigglypuff\walk.png" xmlType="object" /></data></7><6 name="str_red" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_0" charset="str_charset\ridingHood\dressed\walk.png" xmlType="object" /><position x="num_72" y="num_168" xmlType="object" /><flags xmlType="array"><1 value="str_cer_gotBadge" xmlType="variable" /><0 value="str_puffGirl=d0" xmlType="variable" /></flags><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><12 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_d1" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_puffGirl" xmlType="variable" /></condition></12><11 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_1" xmlType="variable" /><1 value="str_+" xmlType="variable" /><0 value="str_tastes.loli" xmlType="variable" /></condition></11><10 value="str_this" mode="str_movement" type="str_wait" xmlType="object" /><9 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_\.Hey,\. why are you running away?" type="str_textbox" xmlType="object" /></9><8 type="str_move" sprite="str_this" xmlType="array"><1 walkSpeed="num_0.13" duration="num_0.39" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_48" x="num_0" xmlType="object" /></1><0 walkSpeed="num_0.13" duration="num_0.65" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_0" x="num_80" xmlType="object" /></0></8><7 value="str_jigglypuff" mode="str_movement" type="str_wait" xmlType="object" /><6 type="str_move" sprite="str_jigglypuff" xmlType="array"><1 walkSpeed="num_0.13" duration="num_0.39" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_48" x="num_0" xmlType="object" /></1><0 walkSpeed="num_0.13" duration="num_0.39" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_0" x="num_48" xmlType="object" /></0></6><5 value="str_jigglypuff" mode="str_movement" type="str_wait" xmlType="object" /><4 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_Jig\.gly?" type="str_textbox" xmlType="object" /></4><3 type="str_move" sprite="str_jigglypuff" xmlType="array"><1 walkSpeed="num_0.26" duration="num_0.26" autoAnim="bol_true" autoDirection="bol_false" type="str_moveRelative" xmlType="object"><position y="num_0" x="num_16" xmlType="object" /></1><0 type="str_appearance" xmlType="object"><value isAnimating="bol_false" delay="num_5" animType="str_yoyo" pose="num_0" rows="num_1" columns="num_1" frame="num_1" frames="num_3" direction="num_3" directions="num_4" charset="str_charset\jigglypuff\walk.png" animDirection="num_1" xmlType="object" /></0></3><2 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Hey Jigglypuff,\. wanna go swimming?\!
I bet you float really well." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_jigglypuff" type="str_lookAt" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_0" charset="str_charset\ridingHood\dressed\walk.png" xmlType="object" /></data></6><5 name="str_stor_key1" type="str_rpgSprite" xmlType="object"><editSprite charset="str_charset/invisible.png" direction="num_0" directions="num_4" frame="num_1" frames="num_3" pose="num_0" columns="num_4" rows="num_2" animType="str_yoyo" animDirection="num_1" delay="num_5" isAnimating="bol_false" xmlType="object" /><position x="num_56" y="num_88" xmlType="object" /><flags xmlType="array"><1 value="str_!gotPokeballs" xmlType="variable" /><0 value="str_!items.storage_key1" xmlType="variable" /></flags><data xmlType="object"><scripts xmlType="object"><auto xmlType="array" /><talk xmlType="array"><2 update="bol_true" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_[RAM_F.items.addItem(storage_key1)]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_" xmlType="variable" /></condition></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_
\s0\mYou found a storage key!" type="str_textbox" xmlType="object" /></1><0 name="str_myLoopingSound" volume="num_100" loop="bol_false" file="str_sound\getItem.mp3" type="str_sound" xmlType="object" /></talk><collision xmlType="array" /></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_2" columns="num_4" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_0" charset="str_charset/invisible.png" xmlType="object" /></data></5><4 name="str_phone" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_0" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_232" y="num_88" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><shop_number xmlType="array"><3 type="str_move" sprite="str_player" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></3><2 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_ver_shopReservation" xmlType="variable" /></condition></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_As promised,\. your prize includes a free
reservation to the Vermillion City Emporium.\!
We look forward to seeing you there." type="str_textbox" xmlType="object" /></1><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Congratulations on winning our 
sexiest model sweepstakes!" type="str_textbox" xmlType="object" /></0></shop_number><inn_number xmlType="array"><3 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_ver_innReservation" xmlType="variable" /></condition></3><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_\.Ahem,\. very well.\.
We will reserve a room for\. &quot;Mr. [ash]&quot;" type="str_textbox" xmlType="object" /></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_\.Just...\. [ash]?\!
No title?\. No royal surname?" type="str_textbox" xmlType="object" /></1><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Hello,\. this is the Vermillion city inn.\.
I will reserve a room for you.\2
And your name?\!  [ash]??" type="str_textbox" xmlType="object" /></0></inn_number><talk xmlType="array"><5 type="str_if" xmlType="array"><4 type="str_if" xmlType="array"><0 type="str_if" xmlType="array"><19 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  \.Damn it,\. I didn&apos;t think
  SHE would be watching it." type="str_textbox" xmlType="object" /></19><18 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></18><17 value="num_1" mode="str_time" type="str_wait" xmlType="object" /><16 value="str_player" mode="str_movement" type="str_wait" xmlType="object" /><15 type="str_move" sprite="str_player" xmlType="array"><1 value="str_pikachu" type="str_lookAt" xmlType="object" /><0 walkSpeed="num_0.26" duration="num_0.26" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_16" x="num_0" xmlType="object" /></0></15><14 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><13 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf\faces\mom.png" typingSound="str_" _y="num_160" text="str_Mom:  I recorded it.\.
  Come visit me sometime and
  we&apos;ll watch it.\2\s3.. together." type="str_textbox" xmlType="object" /></13><12 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf\faces\mom.png" typingSound="str_" _y="num_160" text="str_Mom:  It was all over the TV!\!
  They even ran an hour-long special
  about it on the news." type="str_textbox" xmlType="object" /></12><11 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><10 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  \.W\.-Water play?\2
  You were there??" type="str_textbox" xmlType="object" /></10><9 type="str_move" sprite="str_misty" xmlType="array"><1 walkSpeed="num_0.26" duration="num_0.26" autoAnim="bol_true" autoDirection="bol_false" type="str_moveRelative" xmlType="object"><position y="num_16" x="num_0" xmlType="object" /></1><0 value="str_up" type="str_direction" xmlType="object" /></9><8 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><7 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf\faces\mom.png" typingSound="str_" _y="num_160" text="str_Mom:  Oh, that reminds me!\2
  I really enjoyed your water play
  the other day, [misty]." type="str_textbox" xmlType="object" /></7><6 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><5 type="str_if" xmlType="array"><6 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  And started swimming!
  \.N\.-Nothing happened,\2 really!" type="str_textbox" xmlType="object" /></6><5 type="str_move" sprite="str_misty" xmlType="array"><1 value="str_up" type="str_direction" xmlType="object" /><0 walkSpeed="num_0.13" duration="num_0.13" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_0" x="num_16" xmlType="object" /></0></5><4 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><3 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  Misty went swimming earlier,\2
  then all these tentacool came up to her
  and started-" type="str_textbox" xmlType="object" /></3><2 type="str_move" sprite="str_player" xmlType="array"><0 value="str_up" type="str_direction" xmlType="object" /></2><1 value="str_player" mode="str_movement" type="str_wait" xmlType="object" /><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_3" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_ver_mistySwim" xmlType="variable" /></condition></5><4 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  No, no...\.
  Say &quot;no&quot;, [ash]!\!
  Tell her I went swimming." type="str_textbox" xmlType="object" /></4><3 type="str_move" sprite="str_player" xmlType="array"><1 value="str_left" type="str_direction" xmlType="object" /><0 value="num_0.3" type="str_moveWait" xmlType="object" /></3><2 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></2><1 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf\faces\mom.png" typingSound="str_" _y="num_160" text="str_Mom:  Speaking of which,\.
  can I talk to [misty] for a second?" type="str_textbox" xmlType="object" /></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_waterPlay" xmlType="variable" /></condition></4><3 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  Salesmen.\!
  All the women are swimming." type="str_textbox" xmlType="object" /></3><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf\faces\mom.png" typingSound="str_" _y="num_160" text="str_Mom:  With women?" type="str_textbox" xmlType="object" /></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  It&apos;s crowded." type="str_textbox" xmlType="object" /></1><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf\faces\mom.png" typingSound="str_" _y="num_160" text="str_Mom:  You&apos;re in Vermillion City?\!
  How&apos;s the beach?" type="str_textbox" xmlType="object" /></0><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_ver_tentacoolsFree" xmlType="variable" /></condition></5><4 type="str_if" xmlType="array"><6 type="str_if" xmlType="array"><6 type="str_if" xmlType="array"><8 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  I don&apos;t want to swim in that." type="str_textbox" xmlType="object" /></8><7 type="str_move" sprite="str_player" xmlType="array"><0 value="str_brock" type="str_lookAt" xmlType="object" /></7><6 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><5 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[brock]:  That&apos;s right, [pikaName].\2
  Those girls are going to piss themselves
  with excitement when they see me!" type="str_textbox" xmlType="object" /></5><4 type="str_move" sprite="str_brock" xmlType="array"><0 value="str_pikachu" type="str_lookAt" xmlType="object" /></4><3 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[pikaName]:  Pii?" type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_pikachu" xmlType="array"><0 value="str_brock" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.pikachu" xmlType="variable" /></condition></6><5 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[brock]:  Wait till the babes get a load of
  THIS hot bod!" type="str_textbox" xmlType="object" /></5><4 type="str_move" sprite="str_brock" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></4><3 type="str_if" xmlType="array"><3 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[misty]:  Let me guess..." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></3><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[brock]:  \.Hey [ash],\. let&apos;s hit the beach." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_brock" xmlType="array"><0 value="str_left" type="str_direction" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.brock" xmlType="variable" /></condition></6><5 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  I&apos;ll have to try again later." type="str_textbox" xmlType="object" /></5><4 type="str_if" xmlType="array"><3 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[misty]:  What a relief!" type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_left" type="str_direction" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></4><3 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  I guess Mom&apos;s already 
  talking to someone." type="str_textbox" xmlType="object" /></3><2 type="str_move" sprite="str_player" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></2><1 value="str_busy" mode="str_sound" type="str_wait" xmlType="object" /><0 name="str_busy" volume="num_100" loop="bol_false" file="str_sound" type="str_sound" xmlType="object" /><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_ver_tentacoolsFree" xmlType="variable" /></condition></4><3 value="num_1.5" mode="str_time" type="str_wait" xmlType="object" /><2 name="str_myLoopingSound" volume="num_100" loop="bol_false" file="str_sound\phone.mp3" type="str_sound" xmlType="object" /><1 type="str_if" xmlType="array"><0 type="str_move" sprite="str_brock" xmlType="array"><1 value="str_up" type="str_direction" xmlType="object" /><0 duration="num_0.26" autoAnim="bol_true" autoDirection="bol_true" type="str_moveAbsolute" xmlType="object"><position y="num_112" x="num_248" xmlType="object" /></0></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.brock" xmlType="variable" /></condition></1><0 type="str_if" xmlType="array"><0 type="str_move" sprite="str_misty" xmlType="array"><1 value="str_up" type="str_direction" xmlType="object" /><0 duration="num_0.228078933704979" autoAnim="bol_true" autoDirection="bol_true" type="str_moveAbsolute" xmlType="object"><position y="num_128" x="num_200" xmlType="object" /></0></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_0" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></4><3 name="str_storage_0" type="str_storage" xmlType="object"><editSprite xmlType="object" /><position x="num_216" y="num_88" xmlType="object" /><flags xmlType="array" /><data xmlType="object" /></3><2 name="str_heal" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_true" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_0" directions="num_1" direction="num_0" charset="str_charset/invisible.png" xmlType="object" /><position x="num_152" y="num_104" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><squirtles xmlType="array"><1 type="str_if" xmlType="array"><3 type="str_if" xmlType="array"><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  \.[brock],\. that&apos;s just embarrassing." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_brock" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></3><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[brock]:  \.Hey!\.  My gym is NOT a breeze.\!
  Even I get lost in there." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_brock" xmlType="array"><0 value="str_joy" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.brock" xmlType="variable" /></condition></1><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Them squirtle critters just need some luvin&apos;\!
Don&apos;t people know they&apos;re good fer more
than just breezing through da Pewter gym?" type="str_textbox" xmlType="object" /></0></squirtles><condom xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_\.Huh?\.  What are these \.&quot;con\.-dom&quot; thingies?" type="str_textbox" xmlType="object" /></0></condom><joy xmlType="array"><11 type="str_if" xmlType="array"><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  \.[ash],\. let&apos;s buy potions
  from now on." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></11><10 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Joy:  Momma started tha first
  pokey-man center.\!  We got real rich
  after that." type="str_textbox" xmlType="object" /></10><9 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Joy:  \.Welp,\. we was so good at it,
  we figured we&apos;d do that instead of dar-carin&apos;" type="str_textbox" xmlType="object" /></9><8 type="str_if" xmlType="array"><3 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  \.Uh,\. please\2 DON&apos;T tell me how." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_misty" xmlType="array"><1 walkSpeed="num_0.26" duration="num_0.26" autoAnim="bol_true" autoDirection="bol_false" type="str_moveRelative" xmlType="object"><position y="num_16" x="num_0" xmlType="object" /></1><0 value="str_up" type="str_direction" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></8><7 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Joy:  She had this special way of
   makin&apos; them critters feel real good." type="str_textbox" xmlType="object" /></7><6 type="str_if" xmlType="array"><3 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  You mean those places that
  take your pokemon,\. and then charge you
  to get them back?" type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_left" type="str_direction" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></6><5 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Joy:  We take after our momma.\.
  She used ta run a pokey-man day-care." type="str_textbox" xmlType="object" /></5><4 type="str_if" xmlType="array"><2 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  Especially with your
  &quot;impressive&quot; IQ?" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_up" type="str_direction" xmlType="object" /></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></4><3 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  Why are all of you\. nurses?" type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_joy" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></1><0 type="str_if" xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Joy:  Ah gots a real big family.\2
  Ma and Pa are always goin&apos; at it like rabbits.\!
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