<data xmlType="object"><level name="str_levels\vermillion\port\gift_shop.lvl" xmlType="object"><sprites xmlType="array"><11 name="str_condom" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_loop" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_0" directions="num_1" direction="num_0" charset="str_charset\objects\condom.png" xmlType="object" /><position x="num_136" y="num_102" xmlType="object" /><flags xmlType="array"><0 value="str_!items.condom" xmlType="variable" /></flags><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><5 type="str_if" xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  I don&apos;t think I&apos;ll ever need this.\2
  Nope!" type="str_textbox" xmlType="object" /></0><condition xmlType="array"><2 value="str_No" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_reply" xmlType="variable" /></condition></5><4 type="str_if" xmlType="array"><1 type="str_if" xmlType="array"><7 update="bol_true" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_[RAM_F.items.addItem(condom)]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_" xmlType="variable" /></condition></7><6 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_10" xmlType="variable" /><1 value="str_-" xmlType="variable" /><0 value="str_money" xmlType="variable" /></condition></6><5 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  \.Soo...\. do you have
  any helium for this balloon?" type="str_textbox" xmlType="object" /></5><4 type="str_move" sprite="str_player" xmlType="array"><4 value="str_up" type="str_direction" xmlType="object" /><3 value="num_0.4" type="str_moveWait" xmlType="object" /><2 value="str_right" type="str_direction" xmlType="object" /><1 value="num_0.4" type="str_moveWait" xmlType="object" /><0 value="str_left" type="str_direction" xmlType="object" /></4><3 value="num_0.3" mode="str_time" type="str_wait" xmlType="object" /><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_78" text="str_\s0\m
You got a condom!" type="str_textbox" xmlType="object" /></2><1 name="str_" volume="num_100" loop="bol_false" file="str_sound\getItem.mp3" type="str_sound" xmlType="object" /><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_false" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this._visible" xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_10" xmlType="variable" /><1 value="str_&gt;=" xmlType="variable" /><0 value="str_money" xmlType="variable" /></condition></1><0 type="str_if" xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_\.Wow...\. you&apos;re even poorer than m-\2
Er,\. please come back when you have
a little more money." type="str_textbox" xmlType="object" /></0><condition xmlType="array"><2 value="str_10" xmlType="variable" /><1 value="str_&lt;" xmlType="variable" /><0 value="str_money" xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_Yes" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_reply" xmlType="variable" /></condition></4><3 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_yesNo" linkage="str_showMenu" type="str_swf" xmlType="object"><data No="str_myVar" Yes="str_myVar" target="str_reply" menuName="str_battleChoices_menu" xmlType="object" /></3><2 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_No" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_reply" xmlType="variable" /></condition></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Marvey:  Need a condom?\.
  It&apos;s all yours for $10!" type="str_textbox" xmlType="object" /></1><0 type="str_if" xmlType="array"><8 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><7 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[ash]:  Hey mister,\.
  how much for the balloon?" type="str_textbox" xmlType="object" /></7><6 type="str_move" sprite="str_player" xmlType="array"><0 value="str_up" type="str_direction" xmlType="object" /></6><5 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><4 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  \.Balloon?\2
  That&apos;s a condom." type="str_textbox" xmlType="object" /></4><3 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_up" type="str_direction" xmlType="object" /></3><2 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[ash]:  Hey look, [misty].
  It&apos;s a balloon!" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_player" xmlType="array"><0 value="str_misty" type="str_lookAt" xmlType="object" /></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_loop" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_0" directions="num_1" direction="num_0" charset="str_charset\objects\condom.png" xmlType="object" /></data></11><10 name="str_exit_1" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_200" y="num_152" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><auto xmlType="array"><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.noCollide" xmlType="variable" /></condition></0></auto><gridCollide xmlType="array"><0 transition="str_transition_cut" relativeLevel="str_..\port.lvl" level="str_levels\vermillion\port.lvl" type="str_teleport" xmlType="object"><position y="num_80" x="num_64" xmlType="object" /></0></gridCollide></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></10><9 name="str_paper" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_104" y="num_88" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><3 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_\.Now\. it doesn&apos;t come cheap.\2
I&apos;d have to close this place if I sold it to you." type="str_textbox" xmlType="object" /></3><2 type="str_move" sprite="str_marvey" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_That right there is a real,\.
that&apos;s right,\. real...\. business license!" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_marvey" xmlType="array"><0 value="str_left" type="str_direction" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></9><8 name="str_exit_0" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_184" y="num_152" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><auto xmlType="array"><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.noCollide" xmlType="variable" /></condition></0></auto><gridCollide xmlType="array"><0 transition="str_transition_cut" relativeLevel="str_..\port.lvl" level="str_levels\vermillion\port.lvl" type="str_teleport" xmlType="object"><position y="num_80" x="num_64" xmlType="object" /></0></gridCollide></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></8><7 name="str_window" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_184" y="num_72" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><4 type="str_move" sprite="str_player" xmlType="array"><0 value="str_marvey" type="str_lookAt" xmlType="object" /></4><3 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Just think,\. everywhere you go you&apos;ll have
an extravegant view of the rocky cliffs
behind this shack." type="str_textbox" xmlType="object" /></3><2 type="str_move" sprite="str_marvey" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Like that window?\2 I&apos;ll even throw in the frame
for free!" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_marvey" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></7><6 name="str_condo" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_120" y="num_88" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><3 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Unfortunately,\. all of our condos are 
occupied.\2 But make me an offer,\.
I can whip up eviction papers in a flash!" type="str_textbox" xmlType="object" /></3><2 type="str_move" sprite="str_marvey" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_That picture right there shows one of our
finest properties,\. located right in the heart
of the bustling city." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_marvey" xmlType="array"><0 value="str_left" type="str_direction" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></6><5 name="str_tree" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_104" y="num_136" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><3 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Here at Honest Marvey&apos;s\. we&apos;re always
thinking of the customers\4 deep pockets." type="str_textbox" xmlType="object" /></3><2 type="str_move" sprite="str_marvey" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_That right there is an authentic
cocoanut tree!\!  And if it grows too big,\.
come back and I&apos;ll sell you a bigger pot." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_marvey" xmlType="array"><0 value="str_left" type="str_direction" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></5><4 name="str_chair" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_200" y="num_88" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><10 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Marvey:  \.Hey,\. I gotta have something to sell." type="str_textbox" xmlType="object" /></10><9 type="str_move" sprite="str_marvey" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></9><8 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><7 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[ash]:  Why don&apos;t you just use it?" type="str_textbox" xmlType="object" /></7><6 value="str_player" mode="str_movement" type="str_wait" xmlType="object" /><5 type="str_move" sprite="str_player" xmlType="array"><4 value="str_left" type="str_direction" xmlType="object" /><3 value="num_1.5" type="str_moveWait" xmlType="object" /><2 value="str_this" type="str_lookAt" xmlType="object" /><1 value="num_1" type="str_moveWait" xmlType="object" /><0 value="str_left" type="str_direction" xmlType="object" /></5><4 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><3 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Buy now,\. and I&apos;ll even knock off a few digits
from its sale price!" type="str_textbox" xmlType="object" /></3><2 type="str_move" sprite="str_marvey" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_\.Behold\. the finest in leather seating!\2 Made
from the carcasses of 8 different animals." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_marvey" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></4><3 name="str__talk_2" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_168" y="num_88" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_[SPRITES.marvey.talk()]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_" xmlType="variable" /></condition></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></3><2 name="str__talk_1" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_136" y="num_88" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_[SPRITES.marvey.talk()]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_" xmlType="variable" /></condition></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></2><1 name="str__talk_0" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_152" y="num_104" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_[SPRITES.marvey.talk()]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_" xmlType="variable" /></condition></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></1><0 name="str_marvey" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_2" charset="str_charset\honest_eddie.png" xmlType="object" /><position x="num_152" y="num_88" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><6 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Welcome to Honest Marvey&apos;s gift shop.\.
We sell everything here,\. even real estate." type="str_textbox" xmlType="object" /></6><5 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></5><4 message="str_" type="str_comment" xmlType="object" /><3 isPaused="bol_true" system="str_sprites" type="str_pause" xmlType="object" /><2 isPaused="bol_true" system="str_fieldMenu" type="str_pause" xmlType="object" /><1 isPaused="bol_true" system="str_player" type="str_pause" xmlType="object" /><0 value="num_0.034" mode="str_time" type="str_wait" xmlType="object" /></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_2" charset="str_charset\honest_eddie.png" xmlType="object" /></data></0></sprites><map format="num_2" width="num_20" height="num_15" chipset="str_chipset\pokemon3.png" collision="str__111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111001111111111111000111111111111100111111111110100111111111111100111111111110000011111111110000011111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111" xmlType="object"><layers xmlType="array"><2 value="str__3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b00000000bf003b3b3b3b3b3b3b3b3b0000000000003b3b3b3b3b3b3b3b3b0000000000003b3b3b3b3b3b3b3b3b0000000000003b3b3b3b3b3b3b3b3b0000000000003b3b3b3b3b3b3b3b3b0000000000913b3b3b3b3b3b3b3b3b0000000000923b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b3b" xmlType="variable" /><1 value="str__00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000albg0000c90000000000000000000076bh000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000085000000000000000000009sam000086000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000" xmlType="variable" /><0 value="str__0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000n1h555555550000000000000000000n1h555555550000000000000000000n1h7e8755550000000000000000000n1h557d55550000000000000000000n1h7e8855550000000000000000000n1h555555550000000000000000000n1h55555555000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000" xmlType="variable" /></layers></map></level></data>