<data xmlType="object"><level name="str_levels\vermillion\city.lvl" xmlType="object"><sprites xmlType="array"><66 name="str_trainerGirl" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\girl8.png" xmlType="object" /><position x="num_56" y="num_248" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><3 type="str_move" sprite="str_this" xmlType="array"><0 value="str_left" type="str_direction" xmlType="object" /></3><2 type="str_if" xmlType="array"><13 target="str_OVERLAY" waitForEnd="bol_false" depth="num_-1" name="str_runDust" linkage="str_" type="str_swf" xmlType="object"><data particlesPerFrame="num_0.5" sprite="str_[this._name]" xmlType="object" /></13><12 value="str_this" mode="str_movement" type="str_wait" xmlType="object" /><11 type="str_move" sprite="str_this" xmlType="array"><3 duration="num_0" autoAnim="bol_false" autoDirection="bol_false" type="str_moveAbsolute" xmlType="object"><position y="num_16" x="num_8" xmlType="object" /></3><2 type="str_appearance" xmlType="object"><value isAnimating="num_0" delay="num_3" animDirection="num_1" animType="str_undefined" pose="num_0" rows="num_1" columns="num_1" frame="num_1" frames="num_1" direction="num_3" directions="num_1" charset="str_charset\invisible.png" xmlType="object" /></2><1 walkSpeed="num_0.13" duration="num_1.69" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_208" x="num_0" xmlType="object" /></1><0 walkSpeed="num_0.13" duration="num_0.183847763108502" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_16" x="num_-16" xmlType="object" /></0></11><10 target="str_OVERLAY" waitForEnd="bol_false" depth="num_-1" name="str_runDust" linkage="str_swf\smokeTrail.swf" type="str_swf" xmlType="object"><data particlesPerFrame="num_0.5" sprite="str_[this._name]" xmlType="object" /></10><9 type="str_move" sprite="str_brock" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></9><8 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></8><7 type="str_move" sprite="str_pikachu" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></7><6 type="str_move" sprite="str_player" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></6><5 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_0" text="str_No it doesn&apos;t.\!
Hey,\. what&apos;s THAT over there!!" type="str_textbox" xmlType="object" /></5><4 type="str_move" sprite="str_this" xmlType="array"><0 value="str_misty" type="str_lookAt" xmlType="object" /></4><3 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_160" text="str_[misty]:  \.\s2Okaayy...\s1\.
  This sounds suspiciously like a tutorial." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_this" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_0" text="str_Charming won&apos;t work on most
evolved pokemon.\!
They&apos;re way too...\2 experienced." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\girl8.png" xmlType="object" /></data></66><65 name="str_trainer" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_0" charset="str_charset\trainer.png" xmlType="object" /><position x="num_232" y="num_200" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><3 type="str_move" sprite="str_this" xmlType="array"><0 value="str_up" type="str_direction" xmlType="object" /></3><2 type="str_if" xmlType="array"><0 type="str_if" xmlType="array"><8 value="str_trainerGirl" mode="str_movement" type="str_wait" xmlType="object" /><7 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_160" text="str_You mean I have to actually FIGHT pokemon?\!
This isn&apos;t what I signed up for." type="str_textbox" xmlType="object" /></7><6 type="str_move" sprite="str_this" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></6><5 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><4 type="str_move" sprite="str_trainerGirl" xmlType="array"><0 walkSpeed="num_0.26" duration="num_0.26" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_0" x="num_-16" xmlType="object" /></0></4><3 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_0" text="str_Hey rookie!\.
Pokeballs don&apos;t work on evolved pokemon.\!
Duh!" type="str_textbox" xmlType="object" /></3><2 value="str_trainerGirl" mode="str_movement" type="str_wait" xmlType="object" /><1 type="str_move" sprite="str_trainerGirl" xmlType="array"><0 walkSpeed="num_0.26" duration="num_0.26" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_0" x="num_16" xmlType="object" /></0></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_15" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_SPRITES.trainerGirl.tile.y" xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_3" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_SPRITES.trainerGirl.tile.x" xmlType="variable" /></condition></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_160" text="str_This is bullshit!\.
Why didn&apos;t my pokeballs work
on Surge&apos;s Machamp??" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_0" charset="str_charset\trainer.png" xmlType="object" /></data></65><64 name="str_ver_garyFight" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_2" charset="str_charset\gary.png" xmlType="object" /><position x="num_344" y="num_72" xmlType="object" /><flags xmlType="array"><0 value="str_ver_garyFight=1" xmlType="variable" /></flags><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><leave xmlType="array"><2 value="str_this" mode="str_movement" type="str_wait" xmlType="object" /><1 type="str_move" sprite="str_this" xmlType="array"><6 duration="num_0" autoAnim="bol_false" autoDirection="bol_false" type="str_moveAbsolute" xmlType="object"><position y="num_16" x="num_8" xmlType="object" /></6><5 type="str_appearance" xmlType="object"><value isAnimating="num_0" delay="num_3" animType="str_yoyo" pose="num_0" rows="num_1" columns="num_1" frame="num_1" frames="num_1" direction="num_2" directions="num_1" charset="str_charset\invisible.png" animDirection="num_1" xmlType="object" /></5><4 walkSpeed="num_0.13" duration="num_0.919238815542512" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_16" x="num_-112" xmlType="object" /></4><3 walkSpeed="num_0.13" duration="num_0.39" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_48" x="num_0" xmlType="object" /></3><2 walkSpeed="num_0.13" duration="num_0.468721665810319" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_48" x="num_-32" xmlType="object" /></2><1 walkSpeed="num_0.13" duration="num_0.39" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_0" x="num_-48" xmlType="object" /></1><0 duration="num_0.51" autoAnim="bol_true" autoDirection="bol_true" type="str_moveAbsolute" xmlType="object"><position y="num_160" x="num_344" xmlType="object" /></0></1><0 duration="num_2.6" volume="num_0" type="str_fadeMusic" xmlType="object" /></leave><auto xmlType="array"><0 update="bol_false" type="str_setVariable" reference="bol_false" xmlType="object"><condition xmlType="array"><2 value="str_[MUSIC.songName]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.lastSong" xmlType="variable" /></condition></0></auto><talk xmlType="array"><32 update="bol_false" type="str_setVariable" reference="bol_false" xmlType="object"><condition xmlType="array"><2 value="str_99" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_ver_garyFight" xmlType="variable" /></condition></32><31 isPaused="bol_false" system="str_sprites" type="str_pause" xmlType="object" /><30 isPaused="bol_false" system="str_fieldMenu" type="str_pause" xmlType="object" /><29 isPaused="bol_false" system="str_player" type="str_pause" xmlType="object" /><28 volume="num_100" file="str_[this.lastSong]" type="str_music" xmlType="object" /><27 message="str_" type="str_comment" xmlType="object" /><26 value="str_this" mode="str_script" type="str_wait" value2="str_leave" xmlType="object" /><25 type="str_if" xmlType="array"><3 type="str_if" xmlType="array"><7 type="str_move" sprite="str_brock" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></7><6 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><5 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_0" text="str_[misty]:  Forget it, [brock].\2
  We are NOT visiting Officer Jenny." type="str_textbox" xmlType="object" /></5><4 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_brock" type="str_lookAt" xmlType="object" /></4><3 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_160" text="str_[brock]:  I wonder if beating up
  the army is illegal?" type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_brock" xmlType="array"><0 value="str_misty" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.brock" xmlType="variable" /></condition></3><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_0" text="str_[misty]:  That little fucker.\!
  He knows we just fought
  the Vermillion city army." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_[this._name]" type="str_lookAt" xmlType="object" /></1><0 value="num_1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></25><24 update="bol_false" type="str_setVariable" reference="bol_false" xmlType="object"><condition xmlType="array"><2 value="str_[this.leave()]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_" xmlType="variable" /></condition></24><23 message="str_" type="str_comment" xmlType="object" /><22 type="str_if" xmlType="array"><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_160" text="str_Smell ya later!" type="str_textbox" xmlType="object" /></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_160" text="str_[gary]:  What a loser.\!
  Were you \s2ALWAYS\s1 this weak,
  or did you practice?" type="str_textbox" xmlType="object" /></1><0 update="bol_false" type="str_setVariable" reference="bol_false" xmlType="object"><condition xmlType="array"><2 value="str_1" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_pokemon.0.hp" xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_lose" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_result" xmlType="variable" /></condition></22><21 type="str_if" xmlType="array"><5 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_160" text="str_Smell ya later!" type="str_textbox" xmlType="object" /></5><4 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_160" text="str_\.*ahem*\2
You&apos;re lucky I&apos;m in such a good mood.\.
Otherwise I wouldn&apos;t have gone easy on you." type="str_textbox" xmlType="object" /></4><3 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></3><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_160" text="str_But you just fought-" type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_this" xmlType="array"><0 value="str_left" type="str_direction" xmlType="object" /></1><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_160" text="str_[gary]:  How in the fuck did you-" type="str_textbox" xmlType="object" /></0><condition xmlType="array"><2 value="str_win" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_result" xmlType="variable" /></condition></21><20 type="str_if" xmlType="array"><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_win" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_result" xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_caught" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_result" xmlType="variable" /></condition></20><19 volume="num_100" file="str_music\gary_encounter.mp3" type="str_music" xmlType="object" /><18 isPaused="bol_true" system="str_sprites" type="str_pause" xmlType="object" /><17 isPaused="bol_true" system="str_fieldMenu" type="str_pause" xmlType="object" /><16 isPaused="bol_true" system="str_player" type="str_pause" xmlType="object" /><15 message="str_" type="str_comment" xmlType="object" /><14 value="num_0.034" mode="str_time" type="str_wait" xmlType="object" /><13 type="str_if" xmlType="array"><6 target="str_OVERLAY" waitForEnd="bol_true" depth="num_-1" name="str_newBattle" linkage="str_showMenu" type="str_swf" xmlType="object"><data poke5="str_[backup.gary.pokemon.5]" poke4="str_[backup.gary.pokemon.4]" poke3="str_[backup.gary.pokemon.3]" poke2="str_[backup.gary.pokemon.2]" poke1="str_[backup.gary.pokemon.1]" poke0="str_[backup.gary.pokemon.0]" money="str_100" target="str_result" run="str_false" background="str_swf\battle\backgrounds\city.jpg" menuName="str_battle_mc" xmlType="object" /></6><5 message="str_" type="str_comment" xmlType="object" /><4 type="str_if" xmlType="array"><1 type="str_while" xmlType="array"><1 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_1" xmlType="variable" /><1 value="str_+" xmlType="variable" /><0 value="str_this.i" xmlType="variable" /></condition></1><0 type="str_if" xmlType="array"><0 update="bol_false" type="str_setVariable" reference="bol_false" xmlType="object"><condition xmlType="array"><2 value="str_[RAM_F.pokemon.changeLevel(backup.gary.pokemon.[this.i],[this.newLevel])]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_" xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_[this.newLevel]" xmlType="variable" /><1 value="str_&lt;" xmlType="variable" /><0 value="str_backup.gary.pokemon.[this.i].level" xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_[backup.gary.pokemon.length]" xmlType="variable" /><1 value="str_&lt;" xmlType="variable" /><0 value="str_this.i" xmlType="variable" /></condition></1><0 update="bol_false" type="str_setVariable" reference="bol_false" xmlType="object"><condition xmlType="array"><2 value="str_0" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.i" xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_undefined" xmlType="variable" /></condition></4><3 update="bol_false" type="str_setVariable" reference="bol_false" xmlType="object"><condition xmlType="array"><2 value="str_4" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.newLevel" xmlType="variable" /></condition></3><2 message="str_Set level (if lower)" type="str_comment" xmlType="object" /><1 value="str_COMMON.updateParty" mode="str_script" type="str_wait" value2="str_gary" xmlType="object" /><0 update="bol_false" type="str_setVariable" reference="bol_false" xmlType="object"><condition xmlType="array"><2 value="str_[COMMON.updateParty.gary()]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_" xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_undefined" xmlType="variable" /></condition></13><12 volume="num_100" file="str_music\trainerBattle.mp3" type="str_music" xmlType="object" /><11 message="str_" type="str_comment" xmlType="object" /><10 type="str_move" sprite="str_player" xmlType="array"><0 value="str_this" type="str_lookAt" xmlType="object" /></10><9 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_160" text="str_[gary]:  How about a nice friendly
  pokemon battle first!" type="str_textbox" xmlType="object" /></9><8 type="str_move" sprite="str_this" xmlType="array"><1 walkSpeed="num_0.102" duration="num_0.102" autoAnim="bol_false" autoDirection="bol_false" type="str_moveRelative" xmlType="object"><position y="num_16" x="num_0" xmlType="object" /></1><0 walkSpeed="num_0.034" duration="num_0" autoAnim="bol_false" autoDirection="bol_false" type="str_moveRelative" xmlType="object"><position y="num_-16" x="num_0" xmlType="object" /></0></8><7 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><6 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_0" text="str_[ash]:  I just need to get to
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xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_[this.newLevel]" xmlType="variable" /><1 value="str_&lt;" xmlType="variable" /><0 value="str_backup.gary.pokemon.[this.i].level" xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_[backup.gary.pokemon.length]" xmlType="variable" /><1 value="str_&lt;" xmlType="variable" /><0 value="str_this.i" xmlType="variable" /></condition></1><0 update="bol_false" type="str_setVariable" reference="bol_false" xmlType="object"><condition xmlType="array"><2 value="str_0" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.i" xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_undefined" xmlType="variable" /></condition></4><3 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_2" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.newLevel" xmlType="variable" /></condition></3><2 message="str_Set level (if lower)" type="str_comment" xmlType="object" /><1 value="str_COMMON.updateParty" mode="str_script" type="str_wait" value2="str_gary" xmlType="object" /><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_[COMMON.updateParty.gary()]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_" xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_undefined" xmlType="variable" /></condition></10><9 volume="num_100" file="str_music\trainerBattle.mp3" type="str_music" xmlType="object" /><8 update="bol_false" type="str_setVariable" reference="bol_false" xmlType="object"><condition xmlType="array"><2 value="str_[MUSIC.songName]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_lastSong" xmlType="variable" /></condition></8><7 message="str_" type="str_comment" xmlType="object" /><6 message="str_" type="str_comment" xmlType="object" /><5 volume="num_100" file="str_music\trainerEncounter.mp3" type="str_music" xmlType="object" /><4 volume="num_0" file="str_" type="str_music" xmlType="object" /><3 update="bol_false" type="str_setVariable" reference="bol_false" xmlType="object"><condition xmlType="array"><2 value="str_[MUSIC.songName]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_lastSong" xmlType="variable" /></condition></3><2 isPaused="bol_true" system="str_sprites" type="str_pause" xmlType="object" /><1 isPaused="bol_true" system="str_fieldMenu" type="str_pause" xmlType="object" /><0 isPaused="bol_true" system="str_player" type="str_pause" xmlType="object" /></gridCollide></scripts><initialAppearance isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_2" charset="str_charset\gary.png" xmlType="object" /></data></64><63 name="str_timeOfDay" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_24" y="num_8" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_timeOfDay" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object" /><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></63><62 name="str_vending_1" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_520" y="num_248" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><1 type="str_if" xmlType="array"><13 value="str_misty" mode="str_movement" type="str_wait" xmlType="object" /><12 type="str_move" sprite="str_misty" xmlType="array"><0 duration="num_0.26" autoAnim="bol_true" autoDirection="bol_true" type="str_moveAbsolute" xmlType="object"><position y="str_[SPRITES.misty.lastPos.y]" x="str_[SPRITES.misty.lastPos.x]" xmlType="object" /></0></12><11 value="str_misty" mode="str_movement" type="str_wait" xmlType="object" /><10 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[ash]:  \.Huh??\2
  I don&apos;t think they don&apos;t sell cream soda." type="str_textbox" xmlType="object" /></10><9 type="str_move" sprite="str_player" xmlType="array"><0 value="str_up" type="str_direction" xmlType="object" /></9><8 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><7 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  That&apos;s okay,\. I prefer your
  cream-filled one." type="str_textbox" xmlType="object" /></7><6 target="str_SPRITES.misty" waitForEnd="bol_false" depth="num_-1" name="str_moveNextTo" linkage="str_swf\moveNextTo.swf" type="str_swf" xmlType="object"><data sprite="str_player" xmlType="object" /></6><5 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><4 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[ash]:  For $10??\.
  I&apos;m not buying that!" type="str_textbox" xmlType="object" /></4><3 type="str_move" sprite="str_player" xmlType="array"><0 value="str_misty" type="str_lookAt" xmlType="object" /></3><2 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  \.Hey [ash],\. wanna share\.
  a Diet\. Cock\2 with me?" type="str_textbox" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></1><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_81" text="str_\s0Water:  $5\!
Mountain Dewgong:  $10\!
Diet Cok:  $10" type="str_textbox" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></62><61 name="str_set_mapCoords_0" type="str_set_mapCoords" xmlType="object"><editSprite xmlType="object" /><position x="num_56" y="num_8" xmlType="object" /><flags xmlType="array" /><data x="num_9" y="num_4" xmlType="object" /></61><60 name="str_trainer_1" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\trainer.png" xmlType="object" /><position x="num_296" y="num_264" xmlType="object" /><flags xmlType="array"><0 value="str_ver_tentacoolsFree" xmlType="variable" /></flags><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><gridLeave xmlType="array"><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_false" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.noCollide" xmlType="variable" /></condition></0></gridLeave><gridCollide xmlType="array"><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.noCollide" xmlType="variable" /></condition></0></gridCollide><camera xmlType="array"><14 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_Maybe there&apos;s a pair of binoculars
I could use?" type="str_textbox" xmlType="object" /></14><13 type="str_move" sprite="str_this" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></13><12 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\.Dude,\. it&apos;s not about the tentacles.\2
It&apos;s about all those women swimming WITH
the tentacles!" type="str_textbox" xmlType="object" /></12><11 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></11><10 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><9 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[ash]:  Why would you want to look at
  a bunch of slimey tentacles?" type="str_textbox" xmlType="object" /></9><8 type="str_move" sprite="str_player" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></8><7 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><6 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_Fuck no!\!  I&apos;d be using it to zoom-in on all
that hot tentacle action that&apos;s happening
on the ocean right now!" type="str_textbox" xmlType="object" /></6><5 type="str_move" sprite="str_this" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></5><4 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_If I could afford a camera,\. do you think I&apos;d be
wandering around here??" type="str_textbox" xmlType="object" /></4><3 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></3><2 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><1 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_[this.stopMoving()]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_" xmlType="variable" /></condition></1><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.stopWalking" xmlType="variable" /></condition></0></camera><auto xmlType="array"><0 type="str_while" xmlType="array"><1 value="str_this" mode="str_movement" type="str_wait" xmlType="object" /><0 type="str_move" sprite="str_this" xmlType="array"><19 walkSpeed="num_0.26" duration="num_3.38" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_0" x="num_-208" xmlType="object" /></19><18 value="num_3" type="str_moveWait" xmlType="object" /><17 walkSpeed="num_0.26" duration="num_1.04" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_-64" x="num_0" xmlType="object" /></17><16 value="num_2" type="str_moveWait" xmlType="object" /><15 value="str_left" type="str_direction" xmlType="object" /><14 walkSpeed="num_0.26" duration="num_1.04" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_-64" x="num_0" xmlType="object" /></14><13 walkSpeed="num_0.26" duration="num_4.42" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_0" x="num_272" xmlType="object" /></13><12 walkSpeed="num_0.26" duration="num_0.52" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_32" x="num_0" xmlType="object" /></12><11 value="num_2" type="str_moveWait" xmlType="object" /><10 value="str_up" type="str_direction" xmlType="object" /><9 walkSpeed="num_0.26" duration="num_3.12" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_0" x="num_192" xmlType="object" /></9><8 walkSpeed="num_0.26" duration="num_0.367695526217005" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_-16" x="num_16" xmlType="object" /></8><7 value="num_1" type="str_moveWait" xmlType="object" /><6 value="str_up" type="str_direction" xmlType="object" /><5 value="num_2" type="str_moveWait" xmlType="object" /><4 walkSpeed="num_0.26" duration="num_1.82" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_112" x="num_0" xmlType="object" /></4><3 value="num_3" type="str_moveWait" xmlType="object" /><2 value="str_up" type="str_direction" xmlType="object" /><1 value="num_0.2" type="str_moveWait" xmlType="object" /><0 walkSpeed="num_0.26" duration="num_4.42" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_0" x="num_-272" xmlType="object" /></0></0><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_this.stopWalking" xmlType="variable" /></condition></0></auto><talk xmlType="array"><4 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_The beach has suddenly gotten very popular
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up this alley and disappear.\!  But there&apos;s
nothing back here\. except a rock wall." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_2" charset="str_charset\boy1.png" xmlType="object" /></data></55><54 name="str_ver_item_33" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_once" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_0" directions="num_1" direction="num_0" charset="str_charset\objects\pokeball.png" xmlType="object" /><position x="num_456" y="num_120" xmlType="object" /><flags xmlType="array"><0 value="str_!ver_item_33" xmlType="variable" /></flags><data xmlType="object"><copySprite id="str_item_ball" xmlType="object"><data item="str_fan_art" flag="str_ver_item_33" xmlType="object" /></copySprite><scripts xmlType="object" /><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_once" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_0" directions="num_1" direction="num_0" charset="str_charset\objects\pokeball.png" xmlType="object" /></data></54><53 name="str_ver_squirtleScenes_5" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_520" y="num_120" xmlType="object" /><flags xmlType="array"><0 value="str_ver_squirtleScenes=5" xmlType="variable" /></flags><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><auto xmlType="array"><15 transition="str_transition_cut" relativeLevel="str_city\shop.lvl" level="str_levels\vermillion\city\shop.lvl" type="str_teleport" xmlType="object"><position y="num_0" x="num_304" xmlType="object" /></15><14 message="str_" type="str_comment" xmlType="object" /><13 value="str_player" mode="str_movement" type="str_wait" xmlType="object" /><12 type="str_move" sprite="str_player" xmlType="array"><1 walkSpeed="num_0.13" duration="num_0.13" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_-16" x="num_0" xmlType="object" /></1><0 walkSpeed="num_0.13" duration="num_0.290688837074973" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_-16" x="num_32" xmlType="object" /></0></12><11 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_I almost forgot the super potion!" type="str_textbox" xmlType="object" /></11><10 type="str_move" sprite="str_player" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></10><9 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  Wait a minute..." type="str_textbox" xmlType="object" /></9><8 value="str_player" mode="str_movement" type="str_wait" xmlType="object" /><7 type="str_move" sprite="str_player" xmlType="array"><0 walkSpeed="num_0.13" duration="num_0.290688837074973" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_16" x="num_-32" xmlType="object" /></0></7><6 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  \.Oh crap!\.
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before you&apos;d be able to get it." type="str_textbox" xmlType="object" /></8><7 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Snake:  I heard some of the soldiers talking.\2
  One of them saw something strange
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  Where did she go?" type="str_textbox" xmlType="object" /></6><5 type="str_move" sprite="str_player" xmlType="array"><0 value="str_up" type="str_direction" xmlType="object" /></5><4 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><3 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_A second ago,\. this adorable pikachu
ran right past me!" type="str_textbox" xmlType="object" /></3><2 type="str_move" sprite="str_this" xmlType="array"><0 value="str_up" type="str_direction" xmlType="object" /></2><1 message="str_" type="str_comment" xmlType="object" /><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_[this.stopMoving()]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_" xmlType="variable" /></condition></0></talk><auto xmlType="array"><1 value="str_this" mode="str_movement" type="str_wait" xmlType="object" /><0 type="str_move" sprite="str_this" xmlType="array"><4 walkSpeed="num_0.26" duration="num_1.56" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_-96" x="num_0" xmlType="object" /></4><3 value="num_0.5" type="str_moveWait" xmlType="object" /><2 value="str_up" type="str_direction" xmlType="object" /><1 value="num_1" type="str_moveWait" xmlType="object" /><0 walkSpeed="num_0.26" duration="num_2.86" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_0" x="num_-176" xmlType="object" /></0></0></auto></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\girl2_beach.png" xmlType="object" /></data></48><47 name="str_misty_suit" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_0" directions="num_1" direction="num_0" charset="str_charset\misty\swimsuit.png" xmlType="object" /><position x="num_232" y="num_136" xmlType="object" /><flags xmlType="array"><2 value="str_!ver_tentacoolsFree" xmlType="variable" /><1 value="str_!items.misty_suit" xmlType="variable" /><0 value="str_ver_mistySwim=1" xmlType="variable" /></flags><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><3 update="bol_true" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_[RAM_F.items.addItem(misty_suit)]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_" xmlType="variable" /></condition></3><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_79" text="str_\s0\m
You found Misty&apos;s swimsuit!" type="str_textbox" xmlType="object" /></2><1 name="str_" volume="num_100" loop="bol_false" file="str_sound\getItem.mp3" type="str_sound" xmlType="object" /><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_false" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this._visible" xmlType="variable" /></condition></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_0" directions="num_1" direction="num_0" charset="str_charset\misty\swimsuit.png" xmlType="object" /></data></47><46 name="str_enterPolice" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_472" y="num_216" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><collision xmlType="array"><0 transition="str_transition_cut" relativeLevel="str_city\police.lvl" level="str_levels\vermillion\city\police.lvl" type="str_teleport" xmlType="object"><position y="num_192" x="num_152" xmlType="object" /></0></collision></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></46><45 name="str_sign_police" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_488" y="num_248" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_80" text="str_\s0\m
- Vermillion Police Station -\!
Deluxe cells available" type="str_textbox" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></45><44 name="str_breakObject_0" type="str_breakObject" xmlType="object"><editSprite xmlType="object" /><position x="num_456" y="num_56" xmlType="object" /><flags xmlType="array" /><data sound="str_sound\break_wall.mp3" xmlType="object"><initialAppearance charset="str_charset\objects\caveWall_cracked.png" direction="num_0" directions="num_1" frame="num_0" frames="num_6" pose="num_0" columns="num_1" rows="num_1" animType="str_once" animDirection="num_1" delay="num_2" isAnimating="bol_false" xmlType="object" /></data></44><43 name="str_enterCafe_1" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_280" y="num_328" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><gridCollide xmlType="array"><0 transition="str_transition_cut" relativeLevel="str_city\cafe.lvl" level="str_levels\vermillion\city\cafe.lvl" type="str_teleport" xmlType="object"><position y="num_96" x="num_192" xmlType="object" /></0></gridCollide><auto xmlType="array"><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.noCollide" xmlType="variable" /></condition></0></auto></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></43><42 name="str_enterCafe_0" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_216" y="num_312" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><collision xmlType="array"><0 transition="str_transition_cut" relativeLevel="str_city\cafe.lvl" level="str_levels\vermillion\city\cafe.lvl" type="str_teleport" xmlType="object"><position y="num_176" x="num_104" xmlType="object" /></0></collision></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></42><41 name="str_boy_1" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_2" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_0" charset="str_charset\boy3.png" xmlType="object" /><position x="num_136" y="num_280" xmlType="object" /><flags xmlType="array"><0 value="str_!ver_giveInnNumber" xmlType="variable" /></flags><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><questions xmlType="array"><4 type="str_if" xmlType="array"><36 update="bol_true" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_ver_giveInnNumber" xmlType="variable" /></condition></36><35 type="str_move" sprite="str_player" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></35><34 value="str_this" mode="str_movement" type="str_wait" xmlType="object" /><33 type="str_move" sprite="str_this" xmlType="array"><2 type="str_appearance" xmlType="object"><value isAnimating="bol_false" delay="num_2" animType="str_yoyo" pose="num_0" rows="num_1" columns="num_1" frame="num_1" frames="num_1" direction="num_0" directions="num_1" charset="str_charset\invisible.png" animDirection="num_1" xmlType="object" /></2><1 duration="num_0" autoAnim="bol_false" autoDirection="bol_false" type="str_moveAbsolute" xmlType="object"><position y="num_16" x="num_8" xmlType="object" /></1><0 walkSpeed="num_0.13" duration="num_0.13" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_-16" x="num_0" xmlType="object" /></0></33><32 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_\.Right,\. open the door first...\2
THEN\. screw the maids." type="str_textbox" xmlType="object" /></32><31 value="num_1" mode="str_time" type="str_wait" xmlType="object" /><30 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_[SPRITES.door_inn.open()]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_" xmlType="variable" /></condition></30><29 value="num_0.5" mode="str_time" type="str_wait" xmlType="object" /><28 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Ow..." type="str_textbox" xmlType="object" /></28><27 value="num_0.5" mode="str_time" type="str_wait" xmlType="object" /><26 target="str_LEVEL" waitForEnd="bol_false" depth="num_-1" name="str_shaking" linkage="str_" type="str_swf" xmlType="object"><data xmlType="object" /></26><25 value="num_1" mode="str_time" type="str_wait" xmlType="object" /><24 target="str_LEVEL" waitForEnd="bol_false" depth="num_-1" name="str_shaking" linkage="str_swf\shake.swf" type="str_swf" xmlType="object"><data xmlType="object" /></24><23 name="str_" volume="num_100" loop="bol_false" file="str_sound\collapse.mp3" type="str_sound" xmlType="object" /><22 target="str_this" waitForEnd="bol_false" depth="num_-1" name="str_dust" linkage="str_" type="str_swf" xmlType="object"><data xmlType="object" /></22><21 value="str_this" mode="str_movement" type="str_wait" xmlType="object" /><20 type="str_move" sprite="str_this" xmlType="array"><0 walkSpeed="num_0.13" duration="num_0.65" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_-80" x="num_0" xmlType="object" /></0></20><19 type="str_move" sprite="str_player" xmlType="array"><1 value="str_this" type="str_lookAt" xmlType="object" /><0 value="num_0.5" type="str_moveWait" xmlType="object" /></19><18 value="num_1" mode="str_time" type="str_wait" xmlType="object" /><17 type="str_move" sprite="str_this" xmlType="array"><0 value="bol_true" type="str_anim" xmlType="object" /></17><16 target="str_this" waitForEnd="bol_false" depth="num_-1" name="str_dust" linkage="str_swf\smokeTrail.swf" type="str_swf" xmlType="object"><data xmlType="object" /></16><15 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_VIP boob-service,\. here I come!" type="str_textbox" xmlType="object" /></15><14 type="str_move" sprite="str_this" xmlType="array"><0 value="str_up" type="str_direction" xmlType="object" /></14><13 value="num_0.5" mode="str_time" type="str_wait" xmlType="object" /><12 message="str_" type="str_comment" xmlType="object" /><11 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_[RAM_F.items.addItem(pokeball)]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_" xmlType="variable" /></condition></11><10 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_78" text="str_\s0\m
You got a Pokeball!" type="str_textbox" xmlType="object" /></10><9 name="str_" volume="num_100" loop="bol_false" file="str_sound\getItem.mp3" type="str_sound" xmlType="object" /><8 message="str_" type="str_comment" xmlType="object" /><7 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\.Here,\. take this pokeball." type="str_textbox" xmlType="object" /></7><6 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></6><5 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\.Dude!\.  You&apos;re awesome!" type="str_textbox" xmlType="object" /></5><4 type="str_move" sprite="str_this" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></4><3 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[ash]:  \.Oh,\. the hotel?\!
  You just have to call this phone number." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_player" xmlType="array"><1 value="num_1" type="str_moveWait" xmlType="object" /><0 value="str_up" type="str_direction" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_ask.inn_number" xmlType="variable" /></condition></4><3 type="str_if" xmlType="array"><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[ash]:  I dunno...\2
  I guess I&apos;ll have to ask around." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_player" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_ask.inn_number" xmlType="variable" /></condition></3><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_I hear the maids like to offer &quot;extra&quot; services." type="str_textbox" xmlType="object" /></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\.Yeah,\. I have a question...\2
How the heck do I get a reservation
for this place?" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></questions><talk xmlType="array"><2 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_ask.reservation" xmlType="variable" /></condition></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\.Jeez,\. you need a \#ff0000reservation\## for
everything here.\! I don&apos;t know how they
make any money." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_2" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_0" charset="str_charset\boy3.png" xmlType="object" /></data></41><40 name="str_man_1" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\man1.png" xmlType="object" /><position x="num_472" y="num_360" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><electric_gym xmlType="array"><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_What the hell are broke-ass
pokemon trainers doing in a resort like this?" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></electric_gym><talk xmlType="array"><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_What&apos;s with all the soldiers in this town?\.
They spoil the mood." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\man1.png" xmlType="object" /></data></40><39 name="str_woman_1" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_1" charset="str_charset\woman3.png" xmlType="object" /><position x="num_424" y="num_360" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><squirtles xmlType="array"><2 type="str_if" xmlType="array"><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  \2You&apos;re a horrible person..." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_this" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_Squirtle soup?\.
My uncle Shredder&apos;s always talking about
that.\.  It sounds delicious!" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></squirtles><condom xmlType="array"><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_Is that a new caviar dish?\2
It sounds delicious!" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></condom><sell xmlType="array"><3 type="str_if" xmlType="array"><16 type="str_move" sprite="str_player" xmlType="array"><0 type="str_appearance" xmlType="object"><value isAnimating="bol_false" delay="num_4" animType="str_yoyo" pose="num_0" rows="num_2" columns="num_4" frame="num_1" frames="num_3" direction="num_2" directions="num_4" charset="str_charset\poke_ash.png" animDirection="num_1" xmlType="object" /></0></16><15 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\.Oh my,\. these biscuits are too spicey!" type="str_textbox" xmlType="object" /></15><14 value="num_1" mode="str_time" type="str_wait" xmlType="object" /><13 target="str_OVERLAY" waitForEnd="bol_false" depth="num_-1" name="str_flame" linkage="str_" type="str_swf" xmlType="object"><data xmlType="object" /></13><12 type="str_move" sprite="str_this" xmlType="array"><0 type="str_appearance" xmlType="object"><value isAnimating="bol_false" delay="num_5" animType="str_once" pose="num_0" rows="num_1" columns="num_1" frame="num_0" frames="num_1" direction="num_0" directions="num_1" charset="str_charset\fried.png" animDirection="num_1" xmlType="object" /></0></12><11 value="num_1.5" mode="str_time" type="str_wait" xmlType="object" /><10 target="str_OVERLAY" waitForEnd="bol_false" depth="num_-1" name="str_flame" linkage="str_swf\fire.swf" type="str_swf" xmlType="object"><data _yscale="str_200" _xscale="str_200" sprite="str_[this._name]" xmlType="object" /></10><9 name="str_" volume="num_100" loop="bol_false" file="str_sound\explosion.mp3" type="str_sound" xmlType="object" /><8 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><7 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_75" text="str_\s0\m
- Crunch -" type="str_textbox" xmlType="object" /></7><6 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><5 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[ash]:  \.W\.-Wait!\.
  That&apos;s not a-" type="str_textbox" xmlType="object" /></5><4 type="str_move" sprite="str_player" xmlType="array"><0 type="str_appearance" xmlType="object"><value isAnimating="bol_false" delay="num_4" animType="str_yoyo" pose="num_1" rows="num_2" columns="num_4" frame="num_1" frames="num_3" direction="num_1" directions="num_4" charset="str_charset\poke_ash.png" animDirection="num_1" xmlType="object" /></0></4><3 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_C4?\2
I&apos;ve never heard of this kind of biscuit before." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_this" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_[this.old_c4]" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_items.c4" xmlType="variable" /></condition></3><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_sell" linkage="str_showMenu" type="str_swf" xmlType="object"><data pizza="str_100" c4="str_5" spring_water="str_15" menuName="str_sell_menu" xmlType="object" /></2><1 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></1><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_[items.c4]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.old_c4" xmlType="variable" /></condition></0></sell><electric_gym xmlType="array"><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_Sure, I&apos;ll try it.\.
That&apos;s a desert, right?" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></electric_gym><talk xmlType="array"><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\.Yes,\. I&apos;d like to order the
shrimp parfait au gratin.\!
What?\. You&apos;re not the waiter?" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_1" charset="str_charset\woman3.png" xmlType="object" /></data></39><38 name="str_soldier_2" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\soldier\soldier.png" xmlType="object" /><position x="num_408" y="num_296" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><electric_gym xmlType="array"><3 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_S\.-Sorry,\. I don&apos;t know anything
about this\2 &quot;gym&quot;" type="str_textbox" xmlType="object" /></3><2 type="str_move" sprite="str_this" xmlType="array"><0 value="str_left" type="str_direction" xmlType="object" /></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\.Gym??\2
Oh,\. you mean our-\. er..." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></electric_gym><talk xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_Damn,\. it&apos;s going to take me a month to
pay for this meal." type="str_textbox" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\soldier\soldier.png" xmlType="object" /></data></38><37 name="str_soldier_1" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_1" charset="str_charset\soldier\soldier.png" xmlType="object" /><position x="num_360" y="num_296" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><squirtles xmlType="array"><2 type="str_move" sprite="str_this" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_Their squirt guns are no match for our
electric pokemon." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></squirtles><electric_gym xmlType="array"><2 type="str_move" sprite="str_this" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_Sorry kid.\.
Never heard of it." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></electric_gym><talk xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\.Ah,\. I love these city patrol missions." type="str_textbox" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_1" charset="str_charset\soldier\soldier.png" xmlType="object" /></data></37><36 name="str_boy_0" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\boy4.png" xmlType="object" /><position x="num_344" y="num_360" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_The soldiers sometimes go into
the closed shop." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\boy4.png" xmlType="object" /></data></36><35 name="str_girl_0" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\girl7.png" xmlType="object" /><position x="num_472" y="num_312" xmlType="object" /><flags xmlType="array"><0 value="str_!ver_tentacoolsFree" xmlType="variable" /></flags><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><electric_gym xmlType="array"><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_I bet it&apos;s hidden somewhere nearby." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></electric_gym><talk xmlType="array"><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_One time,\. I waited in the closed shop to see
what the soldiers do in there,\. but\2 they
spotted me.\! I should&apos;ve hidden better." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\girl7.png" xmlType="object" /></data></35><34 name="str_woman_0" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\girl4_beach.png" xmlType="object" /><position x="num_344" y="num_248" xmlType="object" /><flags xmlType="array"><0 value="str_!ver_tentacoolsFree" xmlType="variable" /></flags><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><condom xmlType="array"><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_I already have one hidden in my swimsuit.\.
Won&apos;t HE be surprised!\!
No,\. you can&apos;t have it." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></condom><talk xmlType="array"><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_Forget about the gym,\. let&apos;s hit the beach!" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_left" type="str_direction" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\girl4_beach.png" xmlType="object" /></data></34><33 name="str_trainer_0" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_1" charset="str_charset\trainer.png" xmlType="object" /><position x="num_328" y="num_248" xmlType="object" /><flags xmlType="array"><0 value="str_!ver_tentacoolsFree" xmlType="variable" /></flags><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><electric_gym xmlType="array"><2 type="str_move" sprite="str_this" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_I can&apos;t find it anywhere." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></electric_gym><talk xmlType="array"><3 type="str_move" sprite="str_this" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></3><2 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_ask.electric_gym" xmlType="variable" /></condition></2><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_I hear that the \#ff0000Electric Gym\##
is some kind of military base." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_1" charset="str_charset\trainer.png" xmlType="object" /></data></33><32 name="str_man_0" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\man_swimmer1.png" xmlType="object" /><position x="num_376" y="num_152" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><2 type="str_if" xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_That shop never seems to be open." type="str_textbox" xmlType="object" /></0><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.doDefault" xmlType="variable" /></condition></2><1 type="str_if" xmlType="array"><14 type="str_move" sprite="str_player" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></14><13 type="str_move" sprite="str_this" xmlType="array"><0 value="str_left" type="str_direction" xmlType="object" /></13><12 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_So they were probably just customers.\!
Yup...\2 flying,\. gun-weilding\. customers." type="str_textbox" xmlType="object" /></12><11 type="str_move" sprite="str_this" xmlType="array"><0 value="str_right" type="str_direction" xmlType="object" /></11><10 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Officer Jenny said she already 
found the crook." type="str_textbox" xmlType="object" /></10><9 type="str_move" sprite="str_this" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></9><8 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><7 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\.Wait...\. why didn&apos;t you tell the police?" type="str_textbox" xmlType="object" /></7><6 type="str_move" sprite="str_player" xmlType="array"><0 value="str_this" type="str_lookAt" xmlType="object" /></6><5 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  Oh no!\.
  I&apos;ve got to go warn the Squirtles!" type="str_textbox" xmlType="object" /></5><4 type="str_move" sprite="str_player" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></4><3 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_I saw these two weird creeps
flying toward the caves." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></1><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_false" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.doDefault" xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_6" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_ver_squirtleScenes" xmlType="variable" /></condition></1><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.doDefault" xmlType="variable" /></condition></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_3" charset="str_charset\man_swimmer1.png" xmlType="object" /></data></32><31 name="str_enterFakeShop_1" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_280" y="num_104" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><collision xmlType="array"><0 transition="str_transition_fade" relativeLevel="str_city\fakeShop.lvl" level="str_levels\vermillion\city\fakeShop.lvl" type="str_teleport" xmlType="object"><position y="num_48" x="num_48" xmlType="object" /></0></collision></scripts><initialAppearance isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></31><30 name="str_soldier" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_3" frame="num_1" directions="num_4" direction="num_0" charset="str_charset\soldier\soldier.png" xmlType="object" /><position x="num_520" y="num_264" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><electric_gym xmlType="array"><0 type="str_if" xmlType="array"><4 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_[this.goToBase()]" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_" xmlType="variable" /></condition></4><3 type="str_move" sprite="str_this" xmlType="array"><0 value="str_up" type="str_direction" xmlType="object" /></3><2 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_Where is the electric gym?\!
That&apos;s classified." type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_this" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></0><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_this.isGoingToBase" xmlType="variable" /></condition></0></electric_gym><see xmlType="array"><0 type="str_if" xmlType="array"><0 type="str_if" xmlType="array"><5 target="str_this" waitForEnd="bol_false" depth="num_-1" name="str_balloon" linkage="str_" type="str_swf" xmlType="object"><data xmlType="object" /></5><4 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><3 target="str_this.balloon" waitForEnd="bol_true" depth="num_-1" name="str_jump" linkage="str_swf\jump.swf" type="str_swf" xmlType="object"><data xmlType="object" /></3><2 target="str_this" waitForEnd="bol_true" depth="num_-1" name="str_balloon" linkage="str_charset\objects\poke_exclaim.png" type="str_swf" 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type="str_if" xmlType="array"><5 value="str_this" mode="str_movement" type="str_wait" xmlType="object" /><4 type="str_move" sprite="str_this" xmlType="array"><5 walkSpeed="num_0.26" duration="num_4.94" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_0" x="num_-304" xmlType="object" /></5><4 walkSpeed="num_0.26" duration="num_0.52" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_-32" x="num_0" xmlType="object" /></4><3 duration="num_0" autoAnim="bol_false" autoDirection="bol_false" type="str_moveAbsolute" xmlType="object"><position y="num_112" x="num_280" xmlType="object" /></3><2 value="num_1" type="str_moveWait" xmlType="object" /><1 duration="num_0" autoAnim="bol_false" autoDirection="bol_false" type="str_moveAbsolute" xmlType="object"><position y="num_0" x="num_8" xmlType="object" /></1><0 walkSpeed="num_0.13" duration="num_0.26" autoAnim="bol_true" autoDirection="bol_true" 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value="str_this" mode="str_movement" type="str_wait" xmlType="object" /><1 type="str_move" sprite="str_this" xmlType="array"><0 walkSpeed="num_0.26" duration="num_2.08" autoAnim="bol_true" autoDirection="bol_true" type="str_moveRelative" xmlType="object"><position y="num_128" x="num_0" xmlType="object" /></0></1><0 update="bol_false" type="str_setVariable" xmlType="object"><condition xmlType="array"><2 value="str_true" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_this.isGoingToBase" xmlType="variable" /></condition></0></goToBase><talk xmlType="array"><0 type="str_if" xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\2Crap.\2
$5 just for water?\! How the hell does anybody
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Welcome to Hotel Vermillion\!
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