<data xmlType="object"><level name="str_levels\st_anne\underwater\f2\halls_top\cap_room.lvl" xmlType="object"><sprites xmlType="array"><8 name="str_phone" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_120" y="num_120" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><1 type="str_if" xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_160" text="str_[jessie]:  \.Rats.\2
  The phone&apos;s dead for some reason.\!
  *hic*" type="str_textbox" xmlType="object" /></0><condition xmlType="array"><2 value="str_jessie" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_playingAs" xmlType="variable" /></condition></1><0 type="str_if" xmlType="array"><2 type="str_if" xmlType="array"><0 type="str_if" xmlType="array"><4 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  \.Yeah,\. I guess you&apos;re right." type="str_textbox" xmlType="object" /></4><3 type="str_move" sprite="str_player" xmlType="array"><0 value="str_pikachu" type="str_lookAt" xmlType="object" /></3><2 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><1 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_Pika!" type="str_textbox" xmlType="object" /></1><0 type="str_move" sprite="str_pikachu" xmlType="array"><0 value="str_up" type="str_direction" xmlType="object" /></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.pikachu" xmlType="variable" /></condition></0><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></2><1 type="str_if" xmlType="array"><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[misty]:  \.No.\!
  The answer to that question is\. &quot;No&quot;" type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></1><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  I wonder if I should call my Mom?" type="str_textbox" xmlType="object" /></0><condition xmlType="array"><2 value="str_ash" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_playingAs" xmlType="variable" /></condition></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></8><7 name="str_table" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_200" y="num_136" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><1 type="str_if" xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[jessie]:  \.*hic*\.
  Why am I talking to a table?" type="str_textbox" xmlType="object" /></0><condition xmlType="array"><2 value="str_jessie" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_playingAs" xmlType="variable" /></condition></1><0 type="str_if" xmlType="array"><1 type="str_if" xmlType="array"><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[brock]:  \2Yeah...\2 What&apos;d you expect?" type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_brock" xmlType="array"><0 value="str_this" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.brock" xmlType="variable" /></condition></1><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  This looks like a
  completely ordinary table." type="str_textbox" xmlType="object" /></0><condition xmlType="array"><2 value="str_ash" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_playingAs" xmlType="variable" /></condition></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></7><6 name="str_stairs" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_0" directions="num_2" direction="num_1" charset="str_charset\objects\stepsDown.png" xmlType="object" /><position x="num_120" y="num_184" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><collision xmlType="array"><0 transition="str_transition_cut" relativeLevel="str_nav.lvl" level="str_levels\st_anne\f2\halls_top\nav.lvl" type="str_teleport" xmlType="object"><position y="num_176" x="num_64" xmlType="object" /></0></collision></scripts><initialAppearance isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_0" directions="num_2" direction="num_1" charset="str_charset\objects\stepsDown.png" xmlType="object" /></data></6><5 name="str_books" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_200" y="num_104" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_80" text="str_&quot;1001 sailor hat-tricks&quot;\!
&quot;Care and maintenence of plastic flowers&quot;\!
&quot;Nautical map-reading&quot;" type="str_textbox" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></5><4 name="str_plant" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_200" y="num_184" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><1 type="str_if" xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_swf" typingSound="str_sound" _y="num_0" text="str_[jessie]:  Hello plant.\.  *hic*\.
  You seen any pokemon around?" type="str_textbox" xmlType="object" /></0><condition xmlType="array"><2 value="str_jessie" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_playingAs" xmlType="variable" /></condition></1><0 type="str_if" xmlType="array"><1 type="str_if" xmlType="array"><4 type="str_if" xmlType="array"><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  \2So?\!
  I once found a key in one of these things." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_player" xmlType="array"><0 value="str_misty" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_items.storage_key1" xmlType="variable" /></condition></4><3 type="str_move" sprite="str_player" xmlType="array"><0 value="str_down" type="str_direction" xmlType="object" /></3><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  \.[ash],\. it&apos;s a plant." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_player" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></1><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  I bet there&apos;s a switch in here." type="str_textbox" xmlType="object" /></0><condition xmlType="array"><2 value="str_ash" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_playingAs" xmlType="variable" /></condition></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></4><3 name="str_bucket" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_136" y="num_184" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><2 type="str_if" xmlType="array"><3 type="str_if" xmlType="array"><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  What are you talking about?\.
  Ship captains don&apos;t actually pilot their ships.\.
  That&apos;s somebody else&apos;s job." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_brock" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></3><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[brock]:  I don&apos;t think I feel safe on
  a boat piloted by a sea-sick captain." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_brock" xmlType="array"><0 value="str_this" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.brock" xmlType="variable" /></condition></2><1 type="str_if" xmlType="array"><5 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[ash]:  The captain gets sea-sick?" type="str_textbox" xmlType="object" /></5><4 type="str_move" sprite="str_player" xmlType="array"><0 value="str_misty" type="str_lookAt" xmlType="object" /></4><3 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_[misty]:  It looks like the captain
  gets sea-sick pretty often." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_misty" xmlType="array"><0 value="str_this" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.misty" xmlType="variable" /></condition></1><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_0" text="str_\2\s2Eeeeww!\s1\!
I shouldn&apos;t have looked." type="str_textbox" xmlType="object" /></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></3><2 name="str_flowers" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /><position x="num_152" y="num_120" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_" xmlType="object"><data xmlType="object" /></copySprite><scripts xmlType="object"><talk xmlType="array"><1 type="str_if" xmlType="array"><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[jessie]:  What kind of a wimpy-ass
  sailor keeps flowers on their desk?" type="str_textbox" xmlType="object" /></0><condition xmlType="array"><2 value="str_jessie" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_playingAs" xmlType="variable" /></condition></1><0 type="str_if" xmlType="array"><1 type="str_if" xmlType="array"><2 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[brock]:  A confident one." type="str_textbox" xmlType="object" /></2><1 type="str_move" sprite="str_brock" xmlType="array"><0 value="str_this" type="str_lookAt" xmlType="object" /></1><0 value="num_0.1" mode="str_time" type="str_wait" xmlType="object" /><condition xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_!=" xmlType="variable" /><0 value="str_party.brock" xmlType="variable" /></condition></1><0 target="str_HUD" waitForEnd="bol_true" depth="num_-1" name="str_" linkage="str_swf\textbox.swf" type="str_swf" xmlType="object"><data typeDelay="num_1" skipKey="num_16" closeOnSpace="bol_true" closeOnClick="bol_true" background="str_swf\win_default.png" face="str_" typingSound="str_" _y="num_160" text="str_[ash]:  What kind of a sailor keeps
  flowers on their desk?" type="str_textbox" xmlType="object" /></0><condition xmlType="array"><2 value="str_ash" xmlType="variable" /><1 value="str_=" xmlType="variable" /><0 value="str_playingAs" xmlType="variable" /></condition></0></talk></scripts><initialAppearance isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_yoyo" rows="num_1" columns="num_1" pose="num_0" frames="num_1" frame="num_1" directions="num_1" direction="num_0" charset="str_charset\invisible.png" xmlType="object" /></data></2><1 name="str_door_0" type="str_rpgSprite" xmlType="object"><editSprite isAnimating="bol_false" delay="num_3" animDirection="num_1" animType="str_once" rows="num_1" columns="num_1" pose="num_0" frames="num_4" frame="num_0" directions="num_1" direction="num_0" charset="str_charset\objects\innerDoor1.png" xmlType="object" /><position x="num_168" y="num_88" xmlType="object" /><flags xmlType="array" /><data xmlType="object"><copySprite id="str_innerDoor1" 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