[quote="Ruzzon"]Hey thanks so much for that explanation you gave me i figured it out quick. i have another problem thought.. how do you get a character to follow you? like how you got pikachu to follow ash and how do you add them in your pokemon after beating them without using pokeballs? :-[[/quote]
If you look at my game in the level editor and open this level:
	[color=#FFFF00]levels/tests/test5.lvl[/color]
You'll see some examples of how to do this.
In fact, you can use those test levels to look up how to do pretty much everything the game is capable of.


Making a character follow the player involves two special commands:
[code][RAM_F.copySprite(spriteToCopy,RAM.party.partyMemberName]
[RAM_F.party.placeMember(partyMemberName)][/code]
The "copySprite" command tells the game to remember what a sprite looks like.
Typically, you'll tell it to copy the person you're talking to.
So if the sprite you talked to was named "bobSprite" and you wanted him to be stored as "bob", you'd type this:
[code][RAM_F.copySprite(bobSprite,RAM.party.bob][/code]
The "placeMember" command tells the game to immediately place that character behind the player and start following them.
[code][RAM_F.party.placeMember(bob)][/code]
This is optional since the game will automatically do this when you enter a new map.
You write "bob" in this command, because you stored it as: RAM.party.bob
The command assumes that you're referring to something within RAM.party
Like everything else, it must be typed exactly the same way. And no spaces.
You'll probably want to remove "bobSprite" afterwords, otherwise it'll look like there's two of them.

When the game places this following sprite, it'll be named "bob", and can be manipulated by scripts the same as any other sprite.

However, even during scripts, it'll still follow the player when they move.
To temporarily disable this, use a "pause" command and tell it to pause "sprites"
Make sure you also un-pause "sprites" at the end of the script, otherwise ALL sprites of every kind will be unresponsive.

Keep in mind that the characters following behind the player have absolutely nothing to do with the battle party.
These two systems are completely separate.