| RPG: About |
Why was this made?
The game editor was originally envisioned to be an RPG Maker for Flash. I created this RPG game-engine in order to test the editor. |
How was this done?
Turning the game editor into an RPG maker only required creating two sprites. The "player" and the "rpgSprite". The "player" sprite only exists in the game engine. It can walk around, and talk to stuff. (by calling the talk() function within movieClips that are in front of it.) | The "rpgSprite" can run scripts and look like anything. It's just like an "event" in RPG Maker 2000, and it's probably one of the most complicated sprites imaginable. Creating the sprite in the game engine only took a few days, but creating the editor for it took a full month!
Where's the battle system?
There isn't one. Most of the games I create don't have battles, so I didn't bother making one. But you could program a battle system as a SWF file or a movieClip and have an rpgSprite place it into the game somewhere using a "swf" command whenever you want a fight to occur. |
| Last updated: December 27, 2014 |