initialAppearance		=	(sprite appearance object)
lookAround	=	false
encounterMusic	=	"music\\trainerEncounter.mp3"
encounterText	=	"Let's fight!"

battleMusic	=	"music\\trainerBattle.mp3"
trainerId		=	"veridianTrainer1"
[pokemon]
	(0)
		id:"ash"
		level:1
		heldItem:"hpBerry"
	(1)
		id:"pikachu"
		level:1
		heldItem:"hpBerry"
	...

winText			=	"Rats! I lost!"
winMoney		=	42
