| Game Editor: Known bugs |
| Last updated: 01/20/2010
Have bugs, will travel.
| I think I got rid of most of the major issues, but there are still a few minor annoyances. I'll fix them when I get around to it. New sprites with 1 animation frame: When first created, 1-frame sprites will display in slightly the wrong place, but refreshing the display fixes this. Afterwords, they'll always be displayed correctly. Rename the sprite, update the display flags, or exit & re-enter the sprite editor to refresh them. The map editor defaults to no tool: Select the pencil tool to make it work. The rectangle tool will also work after that. The sprite's map display is too large: This occurs because sprites are actually displaying large images, but most of it is invisible because of their masks, however flash "sees" everything. Looping sprites ignore selected frame: The sprite system defaults to the 1st frame while animation is off. This behavior is helpful for the walk system. But there is a little fix I could do: I could make it only do this only at the moment the animation is switched off, and not afterwords... ...when I get around to it.
Why are there bugs?
| Short answer: I'm still learning how to program properly. I'm also a little on the lazy side. Long answer: I could take the easy way out and say that Flash was never designed for big projects (like Adobe does), but the truth is, I'm not a professional programmer or anything. Flash is just a hobby for me. Also, in spite of my ambitions, I did cut a few corners when making this editor. I didn't create "proper" components or "proper" classes. I often took shortcuts to get things done faster. But I didn't compromise very much.
| Last updated: January 21, 2010 |