| Collision Editor: Editing tools |
Collision ID's
| Use this interface to select which collision ID to draw. You can also press a number on the keyboard to select ID's quickly. The ~ key selects ID zero.
| In most games, collision ID 0 is passible, and collision ID 1 represents walls. All the other collision values represent whatever the game wants them to. It'll vary from game to game. But most values go unused. You could program a game that uses one ID as water and another for harmful objects like lava. A platformer game could use an ID to define one-way ledges.
| Last updated: January 21, 2010 |