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Each NPC in the game gets their own variable.
Their spawn condition is based on ONLY the value of their variable.
A COMMON event controls this variable and checks conditions.
Put all of these into a container called npc
npc.yipe_lesbian_1

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- yipe town -
	yipe_sailor
	yipe_mother_1
	yipe_father_1
	yipe_boy_1
	yipe_girl_1
	yipe_boy_2
	yipe_bunnygirl_1
	yipe_mother_2
	yipe_lesbian_group
	yipe_lesbian_1
	yipe_lesbian_2
	yipe_lesbian_3
	yipe_lesbian_4
	yipe_shop_man
	yipe_shop_woman
	julia_mother
	witch

	yipe_maid_1				(in town during the day)


- maynard castle -
	maynard_soldier_1
	maynard_soldier_2
	maynard_king
	maynard_queen


- maynard town -
	maynard_mother_1
	maynard_girl_1a
	maynard_girl_1b
	maynard_mother_2
	maynard_girl_2
	maynard_mistress
	maynard_boy_1
	maynard_boy_2
	maynard_boy_3
	kara_mother


- quizilog -
0		quizi_king
0		quizi_guard_1
0		quizi_guard_2
0		quizi_butler

012den	quizi_gramps_1
012den	quizi_teen_1
012den	quizi_mom_2
012den	quizi_dad_2
012den	quizi_son_2
012den	quizi_mom_3
012den	quizi_dad_3
012den	quizi_son_3
012den	quizi_mom_4
012den	quizi_dad_4
012den	quizi_son_4
012den	quizi_mom_5
012den	quizi_dad_5
012den	quizi_son_5
012den	quizi_inn_gramps
012d-n	quizi_inn_granny
012den	quizi_inn_slut
012den	quizi_inn_man
011den	quizi_miner


- nostrum -
nostrum_scene
	nostrum_king
	nostrum_maid
	nostrum_builder
	nostrum_mother
	nostrum_daughter
