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***  Be careful.  Don't let this list get long  **************************
	(too late!)

	Long lists feel intimidating
	Over-planning kills spontinaety


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Add interesting scenes to each secret room.

* Add cracked breakable / diggable walls.
* Add items to find hidden walls.  (Babysitter's Club 2 menu system?)
X  Add weak floors, that turn into holes after you walk past them.  (one-way puzzles)  (Link's Awakening)
* Light-able (with laser) torches hide dim floors and holes when it's dark.
* Need line-of-sight to hit torches with laser  (Like Zelda fire rod)
X  Bats snuff out torches.  Able to attack them with laser?

X  Re-code moveNextTo.swf to fix it.
X  Revise Marle's reactions to boys to use moveNextTo.swf
X  Revise Lilly's reactions to bunnygirls to use moveNextTo.swf
 (you can find a working example in stone_cave\1-6.lvl)
*Revise character reactions to use the "character_scene" snippet

Remove all Macintosh treasure chests and enemy markers from yipe maps
