* Re-use the bottom textbox area
	for description text
	for inventory hilight text


How?
* Make sure the RPG Maker's textbox editor always allows toggling to its SWF editor
* Add an option to make the textbox opaque  (can pic the mask)
*	Add this option to textbox.swf  and  scrollbox.swf  and  hover_scrollbox.swf
* Make the inventory's tooltips optional
* Add hilight events to the inventory menu  (imitate the shop menu events)
	Then react to these events the same way as the shop menu events
	internal
		"itemHover"
			{ value : data,  update(), name, showName }
	external
		ROOT.items:hilight
			{ value : data,  update(), name, showName }
	("showName" is the same as "name" except that _ appear as spaces instead)

As items are hlighted, new textboxes overlap old ones.
This will ensure that the most recent user interaction will be displayed on top.
Re-use SWF instance names to replace shop descriptions with shop descriptions,
 and replace inventory names with inventory names.
