Command: D:\My Documents\Flash\! Cory's programs\!Current Projects\Game Editor\SRC_GameMaker\sound\razorlame115\Lame.exe -b 128 -m j -f --resample 44.1 --lowpass 18 --lowpass-width 0.9 --strictly-enforce-ISO "H:\Files (Mirrored)\Music\Game Music\Loops\Shin Megami Tensei 2 - 2D_ Field\gary_loop.wav" "H:\Files (Mirrored)\Music\Game Music\Loops\Shin Megami Tensei 2 - 2D_ Field\gary_loop.mp3"
LAME 3.98 32bits (http://www.mp3dev.org/)
CPU features: MMX (ASM used), SSE (ASM used), SSE2
Resampling:  input 48 kHz  output 44.1 kHz
Using polyphase lowpass filter, transition band: 17249 Hz - 18494 Hz
Encoding H:\Files (Mirrored)\Music\Game Music\Loops\Shin Megami Tensei 2 - 2D_ Field\gary_loop.wav
      to H:\Files (Mirrored)\Music\Game Music\Loops\Shin Megami Tensei 2 - 2D_ Field\gary_loop.mp3
Encoding as 44.1 kHz j-stereo MPEG-1 Layer III (11x) 128 kbps qval=7

Encoded one file in 0:00:01
