if(_this === undefined)		var _this = this;
_this.stop();
_this.onUnload();
_this._name = "";
//_name += "_remove"+Math.floor(Math.random()*999);
setTimeout( function(){
	_this.onClose();		// externally-defined  (usually continues the script)
	_this.removeMovieClip();
}, 34 );		// wait 1 frame