{
	"default":{
		"isLooping":true,
		"collideOnLand":true,
		"useCollision":false,
		"walkSpeed":10,
		"turnSpeed":0.05,
		"strafeSpeed":10,
		"forward_key":"up",
		"backward_key":"down",
		"strafeLeft_key":"slideLeft",
		"strafeRight_key":"slideRight",
		"turnLeft_key":"turnLeft",
		"turnRight_key":"turnRight",
		"higher_key":"higher",
		"lower_key":"lower",
		"showMarker":false,
		"elevation":0,
		"min_elevation":0.2,
		"max_elevation":50
	},
	"description":"This makes the player strafe around and turn like a tank.  Seperate keys are used for each movement.  3d_map.swf can automatically detect the rotation.  The values of the keys should be set to the names of the variables inside of RAM.keys.  For example setting the option named \"strafeLeft_key\" (on the left side) to a value \"slideLeft\" (on the right side) will make the game check this variable:  RAM.keys.slideLeft  and read the key-code number stored inside of it.  It's done this was so that controls can be modified on-the-fly in the middle of using the 3D map."
}