// display sprite  (initial apprearance)
#include "gameFunctions/sprite.as"
image = newSprite( initialAppearance, this, "image", 10 );

// manual animation
image.useInterval = false;
var imageAnim = {loop:image.manualLoop};
LOOP.addObject( imageAnim, "always" );
react.to("unload").then = function(){
	image.onUnload();
	LOOP.removeObject( imageAnim, "always" );
}


// sprite brightness  +  image brightness
#include "gameFunctions/brightness.as"
image.addProperty("brightness", get_brightness, set_brightness);
image.brightness = 0;


//image._y = 8;