preInit
init
onNewLevel						After sprite charsets load
onRemoveLevelStart		When the fade-out transition starts		(fired by teleport script-event)
onRemoveLevel					When game_mc.onUnload() starts
onUnloadGame					When ROOT.onUnload() starts
loadGame							After a saved-game finishes loading
saveGame							Before a game is saved to a shared object
unload								.


NOTE:		RPG scripts cannot react to ROOT events  (no idea why)