HUD

Music  (individual like Maps)
(summoned via root-level function)

Text 
(summoned via root-level function)
(pause EVERYTHING except:   mod_hud, mod_fx, mod_music  )
(remember & resume whatever was active)

GameArea (allows relative placement & scrolling)
	Sprites
		Hero
			Image	(attachMovie)
				hitTest mask (frame dial)
				antiEnemy
		Enemies
			Image (attachMovie)
				hitTest mask (frame dial)
				antiHero
		Interactive Objects
			Image
				hitTest mask
				antiHero
				antiEnemy
		any Changable stuff
			Image
				hitTest mask  (if needed)
				antiHero
				antiEnemy
	Map
		Image
			hitTest Mask


