		* EDITING *
Write:
	string:"actionScript"	Store as a string.

read:	(editing)
	string:"actionScript"	Fed into textBox as a string



		* VIEWING *

read:	(editor preview - single line)
	string:"actionScript"	Shown as is

read:	(tool tip)
---	



		* GAMEPLAY *

read:	(game engine - Execution)
	string:"actionScript"	The "actionScript" string is fed into an "eval" statement.
