number:"commandType"	command type
string:"mapFile"		map's filename
number:"xTile"		X
number:"yTile"		Y



note:		To place the player via variables,
		use a "move event" command after this.



* dialog *
bool:"active"		whether this dialog is active
				(deactivated while child dialog is active)
reference:"thisCommand"	Reference to the command object being edited