		* EDITING *
Write:
	array:"setup_es"		Stored as object array
	array:"parallel_es"	Stored as object array
	array:"talk_es"		Stored as object array

read:	(editing)
	array:"setup_es"		Array is read, each object's type determines
	array:"parallel_es"		what is displayed in the list.
	array:"talk_es"		



		* VIEWING *

read:	(editor preview - single line)
These are displayed in a pane.  (Containing a List, Buttons, Title, & keyListener)
Which one, depends on the button pressed.
	array:"setup_es"		
	array:"parallel_es"	
	array:"talk_es"		

read:	(tool tip)
What is displayed depends in the hilighted event command's type.



		* GAMEPLAY *

read:	(game engine - Execution)
	array:"setup_es"		Parsed only once, before "parallel_cs"
	array:"parallel_es"	Parsed repeatedly.
	array:"talk_es"		Parsed when player talks to this event.
For details, check the  techNotes & parser notes  in this folder.
