* INTUITIVE DEFINITION *
levelObject = new Object()
	eventName="npc"
	array1d = new Array();
		array1d[0] = 7;
		array1d[1] = 4;
		array1d[2] = 2;
		array1d[3] = 6;
		array1d[4] = 3;
		array1d[5] = 7;
	terrainNumber=7;
	objectArray = new Array();
		objectArray[0] = new Object();
			myNumber=4;
			myName="Cory";
		objectArray[1] = new Object();
			myNumber=3;
			myName="Snerdly";
	array2d = new Array();
		array2d[0] = new Array();
		array2d[0][0] = 1;
		array2d[0][1] = 2;
		array2d[0][2] = 3;
		array2d[1] = new Array();
		array2d[1][0] = 4;
		array2d[1][1] = 5;
		array2d[1][2] = 6;
		array2d[2] = new Array();
		array2d[2][0] = 7;
		array2d[2][1] = 8;
		array2d[2][2] = 9;
	myObject = new Object();
		myNum=62;
		myVar="yadda yadda";



* STRICT DEFINITION *
levelObject = new Object()
levelObject.eventName="npc"
levelObject.array1d = new Array();
levelObject.array1d[0] = 7;
levelObject.array1d[1] = 4;
levelObject.array1d[2] = 2;
levelObject.array1d[3] = 6;
levelObject.array1d[4] = 3;
levelObject.array1d[5] = 7;
levelObject.terrainNumber=7;
levelObject.objectArray = new Array();
levelObject.objectArray[0] = new Object();
levelObject.objectArray[0].myNumber=4;
levelObject.objectArray[0].myName="Cory";
levelObject.objectArray[1] = new Object();
levelObject.objectArray[1].myNumber=3;
levelObject.objectArray[1].myName="Snerdly";
levelObject.array2d = new Array();
levelObject.array2d[0] = new Array();
levelObject.array2d[0][0] = 1;
levelObject.array2d[0][1] = 2;
levelObject.array2d[0][2] = 3;
levelObject.array2d[1] = new Array();
levelObject.array2d[1][0] = 4;
levelObject.array2d[1][1] = 5;
levelObject.array2d[1][2] = 6;
levelObject.array2d[2] = new Array();
levelObject.array2d[2][0] = 7;
levelObject.array2d[2][1] = 8;
levelObject.array2d[2][2] = 9;
levelObject.myObject = new Object();
levelObject.myObject.myNum=62;
levelObject.myObject.myVar="yadda yadda";
