		* EDITING *
Write:
	string:"xTile_vs"			stored as string
	string:"yTile_vs"			stored as string
	string:"targetVariable"		stored as string

read:	(editing)
	string:"xTile_vs"			fed to textField
	string:"yTile_vs"			fed to textField
	string:"targetVariable"		fed to textField



		* VIEWING *

read:	(editor preview - single line)
	string:"xTile_vs"			---
	string:"yTile_vs"			---
	string:"targetVariable"		shown

read:	(tool tip)
Displays the _vs script of both
	string:"xTile_vs"			shown
	string:"yTile_vs"			shown
	string:"targetVariable"		---



		* GAMEPLAY *

read:	(game engine - Execution)
	string:"xTile_vs"			parse these two scripts into numbers
	string:"yTile_vs"			Reads tileID at this tile location
	string:"targetVariable"		stores tileID number
