		* XML *
Write:
	number:"width"			
	number:"height"			
	Array:"Events"			
	string:"chipSet"			
	2D Array:"tileUpperImage"	
	2D Array:"tileLowerImage"	
	2D Array:"tileTerrain"		
	1D Array:"defaultTerrain"	

read:	(editing)
	number:"width"			
	number:"height"			
	Array:"Events"			
	string:"chipSet"			
	2D Array:"tileUpperImage"	
	2D Array:"tileLowerImage"	
	2D Array:"tileTerrain"		
	1D Array:"defaultTerrain"	



		* EDITING *
Write:
	number:"width"			store as number
	number:"height"			store as number
	Array:"Events"			store as array
	string:"chipSet"			store as string
	2D Array:"tileUpperImage"	store as 2d Array of numbers
	2D Array:"tileLowerImage"	store as 2d Array of numbers
	2D Array:"tileTerrain"		store as 2d Array of numbers
	1D Array:"defaultTerrain"	store as Array of numbers

read:	(editing)
	number:"width"			Sets the NumberStepper:"mapWidth."
						Sets the size of all the 2dArrays (1st index.)
						Sets the width of all the map bitmaps.
	number:"height"			Sets the NumberStepper:"mapHeight"
						Sets the size of all the 2dArrays (2nd index's)
						Sets the height of all the map bitmaps.
	Array:"Events"			Defines the "EventIcons" bitmap in the mapPane.
						Decides whether an event is created or edited.
	string:"chipSet"			Specifies the "chipSet" bitmap used to draw all map tiles
						and tilePane tiles.
	2D Array:"tileUpperImage"	Specifies which tiles are drawn in the "tileUpperImage" bitmap
	2D Array:"tileLowerImage"	Specifies which tiles are drawn in the "tileLowerImage" bitmap
	2D Array:"tileTerrain"		Specifies which tiles are drawn in the "mapTerrain" bitmap
	1D Array:"defaultTerrain"	Specifies which tiles are drawn in the "chipTerrain" bitmap



		* GAMEPLAY *

read:	(game engine - Execution)
	number:"width"			Defines horizontal movement & scrolling bounds.
	number:"height"			Defines vertical movement & scrolling bounds.
	Array:"Events"			In each frame, the event parser iterates through all events,
						calling their internal command parsers, until they ALL reach a:
						- "wait" command, 
						- "message" command,
						- or the end of their scripts.
	string:"chipSet"			Specifies the "chipSet" bitmap used to draw all map tiles.
	2D Array:"tileUpperImage"	Specifies which tiles are drawn in the "tileUpperImage" bitmap
	2D Array:"tileLowerImage"	Specifies which tiles are drawn in the "tileLowerImage" bitmap
	2D Array:"tileTerrain"		Specifies which tiles are drawn in the "mapTerrain" bitmap
	1D Array:"defaultTerrain"	---