* INTUITIVE DEFINITION *
levelObject = new Object()
	myObject = new Object();
		myVar="yadda yadda";
		myNum=62;
	array2d = new Array();
		array2d[0] = new Array();
		array2d[0][0] = 1;
		array2d[0][1] = 2;
		array2d[0][2] = 3;
		array2d[1] = new Array();
		array2d[1][0] = 4;
		array2d[1][1] = 5;
		array2d[1][2] = 6;
		array2d[2] = new Array();
		array2d[2][0] = 7;
		array2d[2][1] = 8;
		array2d[2][2] = 9;
	objectArray = new Array();
		objectArray[0] = new Object();
			myNumber=4;
			myName="Cory";
		objectArray[1] = new Object();
			myNumber=3;
			myName="Snerdly";
	terrainNumber=7;
	array1d = new Array();
		array1d[0] = 7;
		array1d[1] = 4;
		array1d[2] = 2;
		array1d[3] = 6;
		array1d[4] = 3;
		array1d[5] = 7;
	eventName="npc"