		* EDITING *
Write:
	string:"targetEvent"	stored as string
	Array:"motions_ms"	stored as object array

read:	(editing)
	string:"targetEvent"	fed into textField
	Array:"motions_ms"	List is populated with names, based on type variable "motion"



		* VIEWING *

read:	(editor preview - single line)
	string:"targetEvent"	shown
	Array:"motions_ms"	---

read:	(tool tip)
	string:"targetEvent"	---
	Array:"motions_ms"	List motion names, based on type variable "motion"



		* GAMEPLAY *

read:	(game engine - Execution)
	string:"targetEvent"	defines a movieClip reference
	Array:"motions_ms"	motion parser is instantiated & fed this "motions_ms" array.
					motion parser iterates through motions while command parser runs.
