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Fiend-- Week 17
DAY ONE HUNDRED THIRTEEN: Work goes well on the siege engine. We’ve already made good progress. And while climbing the scaffolding is scary it’s really not so bad. What does worry me though is working below the ogres. I’m sure our hardhats work well, but I’m not sure if anything could save my skull from that.
DAY ONE HUNDRED FOURTEEN: While working below clumsy ogres is unnerving, I know things could always be worse! So even though a support beam went past my head earlier I know I’ve got it better than the second phase team. Who’s working hard convincing the iron golems they’d make great ammunition. Oy! That’s going to be a hard sell.
DAY ONE HUNDRED FIFTEEN: When we were first given the plans there where a few holes in the schematics, since then the goblins have been slipping us pages as they finish them. However, I think they’re just handing us random blueprints now. Sure, I don’t know much about siege engines and how they’re built, buy I can identify a boat. And umm... yeah, that’s one there.
DAY ONE HUNDRED SEVENTEEN: Word has it that the Forces of Light are starting to pack up. Through strategic use of common sense and paranoia we’re pretty sure we’ve got to get the move on with this siege engine, and for once in its life the Sword has something interesting to say!
DAY ONE HUNDRED NINETEEN: As you can imagine much of the workforce is in full swing, and just to make certain we can pull this off some of the fellows have switched to Goblin Coffee. If you’ve never seen a troll try to fly like a humming bird it’s a real treat! Unfortunately they get really whinny when it takes you an hour to dig them out of the crater they’ve made.
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