<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet href="https://humbird0.com/atom.xsl" type="text/xsl"?>
<feed xmlns="http://www.w3.org/2005/Atom">

	<title>Shantae Dance1 Gbc Updates</title>
	<updated>2021-10-29T00:00:00Z</updated>
	<id>humbird0.com/makes/pictures/shantae_dance1/updates.xml</id>

	<subtitle>All updates to Shantae Dance1 Gbc</subtitle>
	<link rel="self" href="https://humbird0.com/makes/pictures/shantae_dance1/updates.xml" />
	<link rel="alternate" href="https://humbird0.com/makes/show.htm" />
	<icon>https://humbird0.com/apple-touch-icon.png</icon>
	<logo>https://humbird0.com/css/feed_logo.png</logo>
	<author>
		<name>humbird0</name>
	</author>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-23T15:17:37Z:shantae-dance1-gbc</id>
		<updated>2026-07-23T15:17:37Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div class=&quot;has_finished has_by_humbird0 has_shantae has_sprites has_animation has_nude has_nsfw&quot;&gt;
				&lt;p&gt;
					... and since someone requested it, I also made a naked version. All I did was switch the red parts to skin tones, and then adjust the results by hand to remove the &quot;parachute pants&quot;
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com//makes/pictures/shantae_dance1/shantae_dance_nude_gba_4x_16x9.gif&quot;&gt;
					&lt;img src=&quot;https://humbird0.com//makes/pictures/shantae_dance1/shantae_dance_nude_gba_4x_16x9.gif&quot; loading=&quot;lazy&quot; alt=&quot;shantae dance nude gba 4x 16x9&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div class="has_finished has_by_humbird0 has_shantae has_sprites has_animation has_nude has_nsfw">
				<p>
					... and since someone requested it, I also made a naked version. All I did was switch the red parts to skin tones, and then adjust the results by hand to remove the "parachute pants"
				</p>
				<a href="https://humbird0.com//makes/pictures/shantae_dance1/shantae_dance_nude_gba_4x_16x9.gif">
					<img src="https://humbird0.com//makes/pictures/shantae_dance1/shantae_dance_nude_gba_4x_16x9.gif" loading="lazy" alt="shantae dance nude gba 4x 16x9" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-23T14:18:04Z:shantae-dance1-gbc</id>
		<updated>2026-07-23T14:18:04Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div&gt;
				&lt;p&gt;
					My overall conclusions are that you should draw sprite outlines by hand (but you can trace). You can optionally add anti-aliasing to the outline by hand as well. Then you can add shading using Photoshop at double size (nearest neighbor) and then afterwards shrink that back down using bilinear scaling. At the end you could adjust a few pixels here and there by hand if needed, but in this case I didn&apos;t even need to!
				&lt;/p&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div>
				<p>
					My overall conclusions are that you should draw sprite outlines by hand (but you can trace). You can optionally add anti-aliasing to the outline by hand as well. Then you can add shading using Photoshop at double size (nearest neighbor) and then afterwards shrink that back down using bilinear scaling. At the end you could adjust a few pixels here and there by hand if needed, but in this case I didn't even need to!
				</p>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-23T14:16:20Z:shantae-dance1-gbc</id>
		<updated>2026-07-23T14:16:20Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div&gt;
				&lt;p&gt;
					How does this compare to the actual Shantae games?&lt;br /&gt;&lt;br /&gt;I think the difference comes down to art skill more than technical methods at this point. For one thing I forgot to draw her hair bangs. But the original sprite also has me beat with additional details, and those details do look sharper. But I&apos;m pretty satisfied with what I managed to achieve.
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com//makes/pictures/shantae_dance1/readme/shantae-dance-1-4x.gif&quot;&gt;
					&lt;img src=&quot;https://humbird0.com//makes/pictures/shantae_dance1/readme/shantae-dance-1-4x.gif&quot; loading=&quot;lazy&quot; alt=&quot;shantae dance 1 4x&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div>
				<p>
					How does this compare to the actual Shantae games?<br /><br />I think the difference comes down to art skill more than technical methods at this point. For one thing I forgot to draw her hair bangs. But the original sprite also has me beat with additional details, and those details do look sharper. But I'm pretty satisfied with what I managed to achieve.
				</p>
				<a href="https://humbird0.com//makes/pictures/shantae_dance1/readme/shantae-dance-1-4x.gif">
					<img src="https://humbird0.com//makes/pictures/shantae_dance1/readme/shantae-dance-1-4x.gif" loading="lazy" alt="shantae dance 1 4x" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-23T14:13:36Z:shantae-dance1-gbc</id>
		<updated>2026-07-23T14:13:36Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div&gt;
				&lt;p&gt;
					Unlike my previous anti-aliasing experiments which blur the entire picture with bilinear scaling, this approach only really blurs the shading, because the double-size pixels of the outline end up scaling back down as-is. I consider this a successful result.
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/shading-double-size-with-shading.png&quot;&gt;
					&lt;img src=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/shading-double-size-with-shading.png&quot; loading=&quot;lazy&quot; alt=&quot;shading double size with shading&quot; /&gt;
				&lt;/a&gt;
				&lt;a href=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/shading-sprite-size-with-shading.png&quot;&gt;
					&lt;img src=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/shading-sprite-size-with-shading.png&quot; loading=&quot;lazy&quot; alt=&quot;shading sprite size with shading&quot; /&gt;
				&lt;/a&gt;
				&lt;a href=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/shading-sprite-size-with-reduced-palette.png&quot;&gt;
					&lt;img src=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/shading-sprite-size-with-reduced-palette.png&quot; loading=&quot;lazy&quot; alt=&quot;shading sprite size with reduced palette&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div>
				<p>
					Unlike my previous anti-aliasing experiments which blur the entire picture with bilinear scaling, this approach only really blurs the shading, because the double-size pixels of the outline end up scaling back down as-is. I consider this a successful result.
				</p>
				<a href="https://humbird0.com/makes/pictures/shantae_dance1/readme/shading-double-size-with-shading.png">
					<img src="https://humbird0.com/makes/pictures/shantae_dance1/readme/shading-double-size-with-shading.png" loading="lazy" alt="shading double size with shading" />
				</a>
				<a href="https://humbird0.com/makes/pictures/shantae_dance1/readme/shading-sprite-size-with-shading.png">
					<img src="https://humbird0.com/makes/pictures/shantae_dance1/readme/shading-sprite-size-with-shading.png" loading="lazy" alt="shading sprite size with shading" />
				</a>
				<a href="https://humbird0.com/makes/pictures/shantae_dance1/readme/shading-sprite-size-with-reduced-palette.png">
					<img src="https://humbird0.com/makes/pictures/shantae_dance1/readme/shading-sprite-size-with-reduced-palette.png" loading="lazy" alt="shading sprite size with reduced palette" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-23T14:11:06Z:shantae-dance1-gbc</id>
		<updated>2026-07-23T14:11:06Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div class=&quot;has_experiments has_sprites has_photoshop has_download&quot;&gt;
				&lt;p&gt;
					The basic idea ended up being to double the sprite pixels (nearest neighbor), then do traditional photoshop shading, add colors using gradient maps, then shrink the result back down (bilinear), and then finally apply the original gameboy advance palette to it. If you want all the details, you can look at [the PSD file](https://humbird0.com/makes/pictures/shantae_dance1/shantae_dance_gba_photoshop_shading.zip).
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/gba-test-layers.png&quot;&gt;
					&lt;img src=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/gba-test-layers.png&quot; loading=&quot;lazy&quot; alt=&quot;gba test layers&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div class="has_experiments has_sprites has_photoshop has_download">
				<p>
					The basic idea ended up being to double the sprite pixels (nearest neighbor), then do traditional photoshop shading, add colors using gradient maps, then shrink the result back down (bilinear), and then finally apply the original gameboy advance palette to it. If you want all the details, you can look at [the PSD file](https://humbird0.com/makes/pictures/shantae_dance1/shantae_dance_gba_photoshop_shading.zip).
				</p>
				<a href="https://humbird0.com/makes/pictures/shantae_dance1/readme/gba-test-layers.png">
					<img src="https://humbird0.com/makes/pictures/shantae_dance1/readme/gba-test-layers.png" loading="lazy" alt="gba test layers" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-23T14:07:10Z:shantae-dance1-gbc</id>
		<updated>2026-07-23T14:07:10Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div&gt;
				&lt;p&gt;
					Now let&apos;s see if I can turn this into a Gameboy Advance sprite.&lt;br /&gt;&lt;br /&gt;Before jumping into animation, I started with a bunch of tests to figure out what I wanted and how it could be done.
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/test-renders-2x.png&quot;&gt;
					&lt;img src=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/test-renders-2x.png&quot; loading=&quot;lazy&quot; alt=&quot;test renders&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div>
				<p>
					Now let's see if I can turn this into a Gameboy Advance sprite.<br /><br />Before jumping into animation, I started with a bunch of tests to figure out what I wanted and how it could be done.
				</p>
				<a href="https://humbird0.com/makes/pictures/shantae_dance1/readme/test-renders-2x.png">
					<img src="https://humbird0.com/makes/pictures/shantae_dance1/readme/test-renders-2x.png" loading="lazy" alt="test renders" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-23T14:03:57Z:shantae-dance1-gbc</id>
		<updated>2026-07-23T14:03:57Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div class=&quot;has_animation has_sprites has_shantae has_finished has_by_humbird0 has_sexyoutfit has_nsfw has_sexypose&quot;&gt;
				&lt;p&gt;
					I turned my custom Shantae dance into a Gameboy Advance sprite.
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com//makes/pictures/shantae_dance1/shantae_dance_gba_4x.gif&quot;&gt;
					&lt;img src=&quot;https://humbird0.com//makes/pictures/shantae_dance1/shantae_dance_gba_4x.gif&quot; loading=&quot;lazy&quot; alt=&quot;shantae dance gba 4x&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div class="has_animation has_sprites has_shantae has_finished has_by_humbird0 has_sexyoutfit has_nsfw has_sexypose">
				<p>
					I turned my custom Shantae dance into a Gameboy Advance sprite.
				</p>
				<a href="https://humbird0.com//makes/pictures/shantae_dance1/shantae_dance_gba_4x.gif">
					<img src="https://humbird0.com//makes/pictures/shantae_dance1/shantae_dance_gba_4x.gif" loading="lazy" alt="shantae dance gba 4x" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-21T10:10:40Z:shantae-dance1-gbc</id>
		<updated>2026-07-21T10:10:40Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div&gt;
				&lt;p&gt;
					My &quot;reverse engineering&quot; technique was kind of improvised on the spot. But it worked surprisingly well! It&apos;s cool that it successfully preserved the original proportions and level of detail.&lt;br /&gt;&lt;br /&gt;In hindsight, using actual tracing paper probably would have made the animation easier, but I wanted to do this as cheaply as possible. It was just an experiment.
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/reverse_engineering_a_sprite_into_a_sketch_2.jpg&quot;&gt;
					&lt;img src=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/reverse_engineering_a_sprite_into_a_sketch_2.jpg&quot; loading=&quot;lazy&quot; alt=&quot;reverse engineering a sprite into a sketch 2&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div>
				<p>
					My "reverse engineering" technique was kind of improvised on the spot. But it worked surprisingly well! It's cool that it successfully preserved the original proportions and level of detail.<br /><br />In hindsight, using actual tracing paper probably would have made the animation easier, but I wanted to do this as cheaply as possible. It was just an experiment.
				</p>
				<a href="https://humbird0.com/makes/pictures/shantae_dance1/readme/reverse_engineering_a_sprite_into_a_sketch_2.jpg">
					<img src="https://humbird0.com/makes/pictures/shantae_dance1/readme/reverse_engineering_a_sprite_into_a_sketch_2.jpg" loading="lazy" alt="reverse engineering a sprite into a sketch 2" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-21T10:08:45Z:shantae-dance1-gbc</id>
		<updated>2026-07-21T10:08:45Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div&gt;
				&lt;p&gt;
					... compared to the dances in the original game.
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com//makes/pictures/shantae_dance1/readme/tumblr_inline_p7z7qiZFWu1ri065t_100_3x.gif&quot;&gt;
					&lt;img src=&quot;https://humbird0.com//makes/pictures/shantae_dance1/readme/tumblr_inline_p7z7qiZFWu1ri065t_100_3x.gif&quot; loading=&quot;lazy&quot; alt=&quot;tumblr inline p7z7qiZFWu1ri065t 100 3x&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div>
				<p>
					... compared to the dances in the original game.
				</p>
				<a href="https://humbird0.com//makes/pictures/shantae_dance1/readme/tumblr_inline_p7z7qiZFWu1ri065t_100_3x.gif">
					<img src="https://humbird0.com//makes/pictures/shantae_dance1/readme/tumblr_inline_p7z7qiZFWu1ri065t_100_3x.gif" loading="lazy" alt="tumblr inline p7z7qiZFWu1ri065t 100 3x" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-21T10:08:11Z:shantae-dance1-gbc</id>
		<updated>2026-07-21T10:08:11Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div&gt;
				&lt;p&gt;
					So here&apos;s my new Shantae dance...
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com//makes/pictures/shantae_dance1/shantae_dance_gbc_4x_16x9.gif&quot;&gt;
					&lt;img src=&quot;https://humbird0.com//makes/pictures/shantae_dance1/shantae_dance_gbc_4x_16x9.gif&quot; loading=&quot;lazy&quot; alt=&quot;shantae dance gbc 4x 16x9&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div>
				<p>
					So here's my new Shantae dance...
				</p>
				<a href="https://humbird0.com//makes/pictures/shantae_dance1/shantae_dance_gbc_4x_16x9.gif">
					<img src="https://humbird0.com//makes/pictures/shantae_dance1/shantae_dance_gbc_4x_16x9.gif" loading="lazy" alt="shantae dance gbc 4x 16x9" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-21T10:07:32Z:shantae-dance1-gbc</id>
		<updated>2026-07-21T10:07:32Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div&gt;
				&lt;p&gt;
					Alright, let&apos;s shrink it in half and trace over it in Aseprite.
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/tracing_in_aseprite.png&quot;&gt;
					&lt;img src=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/tracing_in_aseprite.png&quot; loading=&quot;lazy&quot; alt=&quot;tracing in aseprite&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div>
				<p>
					Alright, let's shrink it in half and trace over it in Aseprite.
				</p>
				<a href="https://humbird0.com/makes/pictures/shantae_dance1/readme/tracing_in_aseprite.png">
					<img src="https://humbird0.com/makes/pictures/shantae_dance1/readme/tracing_in_aseprite.png" loading="lazy" alt="tracing in aseprite" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-21T10:06:54Z:shantae-dance1-gbc</id>
		<updated>2026-07-21T10:06:54Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div&gt;
				&lt;p&gt;
					Ooh! This animation is gonna come out *nice!*
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com//makes/pictures/shantae_dance1/readme/sketch_frames_with_tweening.gif&quot;&gt;
					&lt;img src=&quot;https://humbird0.com//makes/pictures/shantae_dance1/readme/sketch_frames_with_tweening.gif&quot; loading=&quot;lazy&quot; alt=&quot;sketch frames with tweening&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div>
				<p>
					Ooh! This animation is gonna come out *nice!*
				</p>
				<a href="https://humbird0.com//makes/pictures/shantae_dance1/readme/sketch_frames_with_tweening.gif">
					<img src="https://humbird0.com//makes/pictures/shantae_dance1/readme/sketch_frames_with_tweening.gif" loading="lazy" alt="sketch frames with tweening" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-21T10:05:48Z:shantae-dance1-gbc</id>
		<updated>2026-07-21T10:05:48Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div&gt;
				&lt;p&gt;
					This old version of [Pencil2D](https://www.pencil2d.org/) is slightly janky, but I think I can make this work.
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/pencil2d_GUI.png&quot;&gt;
					&lt;img src=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/pencil2d_GUI.png&quot; loading=&quot;lazy&quot; alt=&quot;pencil2d GUI&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div>
				<p>
					This old version of [Pencil2D](https://www.pencil2d.org/) is slightly janky, but I think I can make this work.
				</p>
				<a href="https://humbird0.com/makes/pictures/shantae_dance1/readme/pencil2d_GUI.png">
					<img src="https://humbird0.com/makes/pictures/shantae_dance1/readme/pencil2d_GUI.png" loading="lazy" alt="pencil2d GUI" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-21T10:04:46Z:shantae-dance1-gbc</id>
		<updated>2026-07-21T10:04:46Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div&gt;
				&lt;p&gt;
					Now that I have my keyframes, let&apos;s scale these down to double the size of the gameboy sprite, and digitally add some in-between frames. Maybe my Linux software store has something I can use?
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/pencil2D_linux_software.png&quot;&gt;
					&lt;img src=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/pencil2D_linux_software.png&quot; loading=&quot;lazy&quot; alt=&quot;pencil2D linux software&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div>
				<p>
					Now that I have my keyframes, let's scale these down to double the size of the gameboy sprite, and digitally add some in-between frames. Maybe my Linux software store has something I can use?
				</p>
				<a href="https://humbird0.com/makes/pictures/shantae_dance1/readme/pencil2D_linux_software.png">
					<img src="https://humbird0.com/makes/pictures/shantae_dance1/readme/pencil2D_linux_software.png" loading="lazy" alt="pencil2D linux software" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-21T10:03:56Z:shantae-dance1-gbc</id>
		<updated>2026-07-21T10:03:56Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div&gt;
				&lt;p&gt;
					I&apos;ll make the arch of her back follow along this curve so that she snakes upward.
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/sketches_making_animation.jpg&quot;&gt;
					&lt;img src=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/sketches_making_animation.jpg&quot; loading=&quot;lazy&quot; alt=&quot;sketches making animation&quot; /&gt;
				&lt;/a&gt;
				&lt;a href=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/sketches_animation_frames.jpg&quot;&gt;
					&lt;img src=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/sketches_animation_frames.jpg&quot; loading=&quot;lazy&quot; alt=&quot;sketches animation frames&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div>
				<p>
					I'll make the arch of her back follow along this curve so that she snakes upward.
				</p>
				<a href="https://humbird0.com/makes/pictures/shantae_dance1/readme/sketches_making_animation.jpg">
					<img src="https://humbird0.com/makes/pictures/shantae_dance1/readme/sketches_making_animation.jpg" loading="lazy" alt="sketches making animation" />
				</a>
				<a href="https://humbird0.com/makes/pictures/shantae_dance1/readme/sketches_animation_frames.jpg">
					<img src="https://humbird0.com/makes/pictures/shantae_dance1/readme/sketches_animation_frames.jpg" loading="lazy" alt="sketches animation frames" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-21T10:02:48Z:shantae-dance1-gbc</id>
		<updated>2026-07-21T10:02:48Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div class=&quot;has_nude has_nsfw&quot;&gt;
				&lt;p&gt;
					... so let&apos;s add some Yoga to it.
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/naked_yoga.jpg&quot;&gt;
					&lt;img src=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/naked_yoga.jpg&quot; loading=&quot;lazy&quot; alt=&quot;naked yoga&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div class="has_nude has_nsfw">
				<p>
					... so let's add some Yoga to it.
				</p>
				<a href="https://humbird0.com/makes/pictures/shantae_dance1/readme/naked_yoga.jpg">
					<img src="https://humbird0.com/makes/pictures/shantae_dance1/readme/naked_yoga.jpg" loading="lazy" alt="naked yoga" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-21T10:00:59Z:shantae-dance1-gbc</id>
		<updated>2026-07-21T10:00:59Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div class=&quot;has_sexypose has_sexyoutfit has_nsfw&quot;&gt;
				&lt;p&gt;
					But I don’t want to just remake the game’s dances. I wanna make something new and super sexy. This “2 Phut Hon” dance might be fun, but aside from some epic boobage, the pose itself just kinda bounces in place. I think Shantae should have some flow in her movements…
				&lt;/p&gt;
				&lt;video muted=&quot;muted&quot; controls=&quot;controls&quot; loop=&quot;loop&quot; src=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/2_phut_hon_loop.mp4&quot; loading=&quot;lazy&quot; /&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div class="has_sexypose has_sexyoutfit has_nsfw">
				<p>
					But I don’t want to just remake the game’s dances. I wanna make something new and super sexy. This “2 Phut Hon” dance might be fun, but aside from some epic boobage, the pose itself just kinda bounces in place. I think Shantae should have some flow in her movements…
				</p>
				<video muted="muted" controls="controls" loop="loop" src="https://humbird0.com/makes/pictures/shantae_dance1/readme/2_phut_hon_loop.mp4" loading="lazy" />
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-21T09:59:56Z:shantae-dance1-gbc</id>
		<updated>2026-07-21T09:59:56Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div&gt;
				&lt;p&gt;
					A sprite animation? ... from paper sketches?? [It&apos;s more likely than you think.](https://humbird0.com/makes/pictures/shantae_dance1/readme/strafefox_making_of_aladdin_cel_animation_in_video_games.mp4) ([YouTube](https://www.youtube.com/watch?v=kOnUITJqRQQ)) And in this case WayForward already did the hard work of figuring out how to simplify the details, so I just need to reverse-engineer their sprite into a sketch of equivalent simplicity and proportions.
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/reverse_engineering_a_sprite_into_a_sketch_1.jpg&quot;&gt;
					&lt;img src=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/reverse_engineering_a_sprite_into_a_sketch_1.jpg&quot; loading=&quot;lazy&quot; alt=&quot;reverse engineering a sprite into a sketch 1&quot; /&gt;
				&lt;/a&gt;
				&lt;a href=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/reverse_engineering_a_sprite_into_a_sketch_2.jpg&quot;&gt;
					&lt;img src=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/reverse_engineering_a_sprite_into_a_sketch_2.jpg&quot; loading=&quot;lazy&quot; alt=&quot;A sketch with the same proportions and level of detail as the sprite&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div>
				<p>
					A sprite animation? ... from paper sketches?? [It's more likely than you think.](https://humbird0.com/makes/pictures/shantae_dance1/readme/strafefox_making_of_aladdin_cel_animation_in_video_games.mp4) ([YouTube](https://www.youtube.com/watch?v=kOnUITJqRQQ)) And in this case WayForward already did the hard work of figuring out how to simplify the details, so I just need to reverse-engineer their sprite into a sketch of equivalent simplicity and proportions.
				</p>
				<a href="https://humbird0.com/makes/pictures/shantae_dance1/readme/reverse_engineering_a_sprite_into_a_sketch_1.jpg">
					<img src="https://humbird0.com/makes/pictures/shantae_dance1/readme/reverse_engineering_a_sprite_into_a_sketch_1.jpg" loading="lazy" alt="reverse engineering a sprite into a sketch 1" />
				</a>
				<a href="https://humbird0.com/makes/pictures/shantae_dance1/readme/reverse_engineering_a_sprite_into_a_sketch_2.jpg">
					<img src="https://humbird0.com/makes/pictures/shantae_dance1/readme/reverse_engineering_a_sprite_into_a_sketch_2.jpg" loading="lazy" alt="A sketch with the same proportions and level of detail as the sprite" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-21T09:59:43Z:shantae-dance1-gbc</id>
		<updated>2026-07-21T09:59:43Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div&gt;
				&lt;p&gt;
					With this new super-power, I will once again chase my dream of achieving Shantae-quality sprite animations.
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com//makes/pictures/shantae_dance1/readme/tumblr_inline_p7z7qiZFWu1ri065t_100_3x.gif&quot;&gt;
					&lt;img src=&quot;https://humbird0.com//makes/pictures/shantae_dance1/readme/tumblr_inline_p7z7qiZFWu1ri065t_100_3x.gif&quot; loading=&quot;lazy&quot; alt=&quot;tumblr inline p7z7qiZFWu1ri065t 100 3x&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div>
				<p>
					With this new super-power, I will once again chase my dream of achieving Shantae-quality sprite animations.
				</p>
				<a href="https://humbird0.com//makes/pictures/shantae_dance1/readme/tumblr_inline_p7z7qiZFWu1ri065t_100_3x.gif">
					<img src="https://humbird0.com//makes/pictures/shantae_dance1/readme/tumblr_inline_p7z7qiZFWu1ri065t_100_3x.gif" loading="lazy" alt="tumblr inline p7z7qiZFWu1ri065t 100 3x" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-07-21T09:55:17Z:shantae-dance1-gbc</id>
		<updated>2026-07-21T09:55:17Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div&gt;
				&lt;p&gt;
					I got a new toy! This lightbox should let me play around with some traditional animation on paper.
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/lightbox.png&quot;&gt;
					&lt;img src=&quot;https://humbird0.com/makes/pictures/shantae_dance1/readme/lightbox.png&quot; loading=&quot;lazy&quot; alt=&quot;lightbox&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div>
				<p>
					I got a new toy! This lightbox should let me play around with some traditional animation on paper.
				</p>
				<a href="https://humbird0.com/makes/pictures/shantae_dance1/readme/lightbox.png">
					<img src="https://humbird0.com/makes/pictures/shantae_dance1/readme/lightbox.png" loading="lazy" alt="lightbox" />
				</a>
			</div>
		</content>
	</entry>



	<entry>
		<title>Shantae Dance1 Gbc</title>
		<id>tag:humbird0.com,2026-06-19T09:17:37Z:shantae-dance1-gbc</id>
		<updated>2026-06-19T09:17:37Z</updated>

		<link rel="alternate" href="https://humbird0.com/makes/pictures/shantae_dance1/content.htm" />
		<category term="shantae-dance1-gbc" />
		<summary type="html">
			&lt;div class=&quot;has_shantae has_sprites has_animation has_finished has_sexyoutfit has_nsfw has_sexypose has_by_humbird0&quot;&gt;
				&lt;p&gt;
					I created a new sexy dance for Gameboy Shantae.
				&lt;/p&gt;
				&lt;a href=&quot;https://humbird0.com//makes/pictures/shantae_dance1/shantae_dance_gbc_4x_16x9.gif&quot;&gt;
					&lt;img src=&quot;https://humbird0.com//makes/pictures/shantae_dance1/shantae_dance_gbc_4x_16x9.gif&quot; loading=&quot;lazy&quot; alt=&quot;shantae dance gbc 4x 16x9&quot; /&gt;
				&lt;/a&gt;
			&lt;/div&gt;
		</summary>
		<content type="xhtml">
			<div class="has_shantae has_sprites has_animation has_finished has_sexyoutfit has_nsfw has_sexypose has_by_humbird0">
				<p>
					I created a new sexy dance for Gameboy Shantae.
				</p>
				<a href="https://humbird0.com//makes/pictures/shantae_dance1/shantae_dance_gbc_4x_16x9.gif">
					<img src="https://humbird0.com//makes/pictures/shantae_dance1/shantae_dance_gbc_4x_16x9.gif" loading="lazy" alt="shantae dance gbc 4x 16x9" />
				</a>
			</div>
		</content>
	</entry>

</feed>